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First release of ChromaRoll! Roll a colour cube across floating isometric boards. A face can only land on a tile of its own colour — one wrong turn and you're stuck. • 3D isometric puzzles that get harder as you go • Wilds, painters, portals, spinners, keys and locks, introduced one at a time • Build your own levels in the creator • Plays offline, no account, no ads, no data collected
Roll the cube. Match the colour. Mind the tiles.
ChromaRoll is an isometric 3D colour-matching puzzle. You roll a painted cube across a board of coloured tiles — but coloured tiles only accept a face of the same colour. Every move is a small orientation puzzle: turn the cube the right way, land the right colour, reach the goal. Simple to learn. Deep to master. ━━ WHAT MAKES IT DIFFERENT ━━ • Every level is verified by a solver — puzzles are never unfair, and there is always more than one way through. • Special tiles unlock as you progress, so the game keeps teaching you something new. • Hand-authored campaign plus an endless mode with solver-gated procedural levels. • A built-in level creator with a design-quality report — build your own and share them. ━━ 13 TILE MECHANICS ━━ • Painters repaint the faces of your cube • Portals teleport you across the board • Ice slides you without rolling • Keys & locks gate the route • Spinners rotate the cube in place • Pushers shove you one tile forward • Cracked tiles crumble behind you • Wilds, canvas, ghosts, blocks and more Each mechanic is introduced gently, then combined into puzzles that reward careful planning over brute force. ━━ MADE FOR SHORT SESSIONS ━━ • Pick-up-and-play — a level takes 30 seconds to 3 minutes • No timers, no lives, no pressure • Everything unlocks through play — no paywalls to progress • Fully offline after first launch • Respects your time and your battery ━━ ACCESSIBILITY & POLISH ━━ • Colour-blind friendly tile symbols • Reduced-motion support • Silky 60fps 3D rendering, tuned for mid-range phones • Dark mode by default, easy on the eyes ━━ ABOUT ━━ Built by an independent developer as a small, focused puzzle experience — no accounts, no data collection, no ads interrupting your flow. Just the puzzle in front of you.
past month, based on 1 day
Downloads
Low confidence15
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
No ads
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.