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CubeEye is an advanced Rubik's Cube solver application for Android.
## 🚀 Overview **CubeEye** is an advanced Android application designed to solve 3x3 Rubik's Cubes. It leverages computer vision to scan a physical cube and provides an interactive, animated 3D guide to solve it using near-optimal moves. ## ✨ Key Features ### 📷 Smart Scanning System * **Real-time Color Detection:** Automatically identifies cube face colors using the camera via the custom `ColorAnalyzer`. * **Guided Scanning:** An intuitive UI overlay guides users through the process of capturing all 6 faces correctly. * **Validation Logic:** The built-in `CubeValidator` ensures the scanned state is physically solvable before proceeding. * **Manual Correction:** Includes a `ColorPickerDialog` allowing users to manually adjust colors if lighting conditions affect automatic detection. ### 🧩 Intelligent Solver * **Kociemba Algorithm:** Integrates the famous Two-Phase Algorithm (via the *min2phase* library) to find near-optimal solutions, often requiring fewer than 20 moves. * **Fast Local Computation:** Solves complex scrambles in seconds directly on the device without needing a network connection. ### 🎥 Interactive 3D Guide * **3D Visualization:** Features a fully interactive 3D render (`Cube3DView`) that accurately mimics the real cube's state. * **Step-by-Step Animation:** Users can play, pause, and scrub through the solution moves at their own pace. ## 🛠 Technical Highlights * **Modern Android Stack:** Built entirely using Kotlin and Jetpack Compose (Material 3). * **Robust Architecture:** Follows Clean Architecture principles, utilizing MVVM patterns, Hilt for dependency injection, and Coroutines for asynchronous operations. * **CameraX:** Implements a stable and efficient camera foundation for live preview and image analysis. * **SceneView:** Utilizes the SceneView library for high-performance 3D rendering. ## 🐛 Known Issues / TODOs * Optimize color detection thresholds to better handle extreme lighting conditions. * Automate the integration of the "min2phase" library (currently included as manual source files).
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