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Refactored difficulty
Sick of deadlines and calls? Smash the office and fire every coworker yourself!
You're the IT guy who has had enough: endless calls, "urgent" in every email and managers who need everything yesterday. Today you snap. Fight your way up the office tower and fire your coworkers — with fists, keyboards, monitors and even a vending machine. OFFICE ACTION • Punch, kick and throw anything that isn't nailed down: mugs, chairs, water coolers, potted plants and sofas. • Build up rage and go into MELTDOWN! Your hits deal double damage, coworkers move in slow motion, and you can lift even the meeting table. • 14 departments with their own habits: product managers grow the scope, analysts multiply, HR spits reprimands, accounting throws staplers. EVERY FLOOR IS NEW • Floors are generated every time: open spaces, cubicles, meeting rooms, canteens. • Special floors: the server room with a hacking minigame, the office party with contests, the fire drill. • Bosses: the CEO, the CFO and the HR Director — each with their own phases and dirty tricks. PROGRESSION • 12 perks to pick in the elevator between floors — a new build every run. • Earn bonus for firings: upgrade health, damage and your coffee machine, buy special items. • 13 outfits — from a hoodie to the Golden Employee. A NEW CHALLENGE EVERY DAY • Daily Run: the same floors for every player, a rule of the day and a shared leaderboard. • Daily tasks and weekly events with rewards. • 52 achievements full of office humor. • Cloud save and global leaderboards. Free to play. Rewarded ads only when you choose (second chance, double bonus) and a small banner in the menu. The No Ads purchase removes the banner. All characters are fictional. Do not try this at work.
past month, based on 1 day
Downloads
Low confidence9
From install count ÷ months since release
In-app revenue
Low confidence$6
From downloads × revenue per download
Ads
$2
$1 – $4
Estimate, ads (benchmark-based, not calibrated per app)
Total
$8
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.