One carbon atom. Guide its growth to a black hole or three moons.
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It all starts with one carbon atom. That is your seed.
You don't build it: matter arrives on its own, with the flow. You choose what your seed takes. Cyan frame: the matter sticks. Amber frame: it is too fast, so brake first. Coral frame: let it pass, or your seed loses progress.
Stage after stage, the atom becomes a molecule, a grain, a pebble, a planet, then a gas giant. You set the flow, the cooling and the focus, you watch the heat, and you put your first moons in orbit.
At stage 23, you choose. Your giant can keep swallowing gas, become a star, then a black hole. Or it can stop and let its disk form a garden of three moons, one of them able to keep liquid water.
The masses and the constant G are real. Time is heavily sped up, and the journal says where the game simplifies.
WHAT'S INSIDE
• 30 stages per path: 23 shared, then 7 toward the black hole or 7 toward the moon garden.
• Two endings: "Nothing gets out" and "Three stable moons". The choice is saved.
• One encounter at a time: take it, brake it, put it in orbit or let it pass.
• Three sliders sharing 220% power: Flow, Cooling, Focus.
• 50 protocols paid for with your data. Some do the clicking for you.
• 39 moments: a star lighting up far away, an ice comet, a supernova.
• 50 achievements, an in-game photo and autosave.
• No pressure: nothing moves while the game is closed.
• Original 8-bit music, 23 tracks.
FREE TRIAL, ONE PURCHASE
Stages 1 to 5 are free. One purchase, "Full game", opens the next 25 stages, both paths and both endings; your run carries on where it is. No ads, no subscription, no account, no connection needed to play.
LANGUAGES
English and French are complete. 23 other languages are provisional translations.