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First release of Rebound Rise: 45 levels in 3 zones, 8 kinds of rungs, stars for speed, 47 achievements and full statistics.
Hold to charge, drag to aim, jump! Climb the shaft before the heat catches you.
Hold to charge. Drag to aim. Release to jump. Rebound Rise is a one-finger arcade climber set in an industrial shaft. Your ball rests on a steel rung: hold your finger to squeeze it and build up the charge, drag sideways to lean the jump, and let go to launch. A short tap is a small hop, a full charge sends you three rungs up. Time it well: the charge peaks for a moment and then starts to bleed away. And don't hang around too long, because the heat is rising from below. 45 levels in 3 zones Climb through the FOUNDRY, the SMELTER and the FURNACE. Every level is a fixed shaft with an exit at the top, from 50 m at the start to 180 m at the very end, and every one is tested to be clearable. 8 kinds of rungs Plain steel, crumbling stone that gives way under you, moving rungs on rails, boosts that fire you straight up, ice that lets you slide off the edge, magnets that pull a falling ball, heavy rungs that weigh your next jump down, and spiked rungs to stay away from. New ones arrive one by one, so there is always something new to learn. Stars for speed Clear a level for one star, climb it quickly for two, and match the pace of a perfect run for three. Your best time on every level is kept, so there is always a faster climb to chase. 47 achievements and full statistics Earn medals for clearing zones, collecting stars, perfect charges, wall bounces, ice landings, magnet catches and much more. The statistics screen shows your highest climb, your clear rate, your full-charge jumps and every other number behind your play. Play anywhere - Simple one-finger controls - Fully offline, no internet needed - No ads, no in-app purchases - No account, no personal data collected Charge. Aim. Climb.
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Downloads
Low confidence1
From install count ÷ months since release
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$0
No in-app purchases
Ads
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No ads
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$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.