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The Western Campaigns, a new expansion: Perryville, Chickamauga, Kennesaw Mountain, Atlanta and Olustee, on the period maps. Perryville is free to play. Units are easier to see on the period surveys: the maps are softened and every unit has a clear outline and a name plate.
Command the Civil War's great battles on the maps the armies actually used, and learn how they were really fought. Choose a side, Union or Confederacy, pick your enemy's skill, and take the field. Hold the high ground, use the woods, dig in behind earthworks, and fight the battle the way the generals had to: with the ground in front of you and the clock running. LEARN TO COMMAND New to wargames? Start on the Drill Field. Seven guided lessons take you from your first order to taking an enemy flag: cover, formations, guns on the high ground, holding the line and turning a flank, each with the history behind it. The Field Manual explains Civil War tactics any time, even mid-battle. THIRTEEN BATTLES FREE • Antietam, Gettysburg, Chancellorsville and Shiloh • The opening battle of every campaign: Gettysburg's first day, the Cornfield at Antietam, the Hornet's Nest at Shiloh, Fort Donelson and Perryville • Forgotten Fields: Roanoke Island, New Bern, Cedar Mountain and Fort Wagner, lesser-known battles fought in part by Connecticut regiments NEW: THE WESTERN CAMPAIGNS (expansion) The war beyond Virginia. Bragg and Buell at Perryville, Longstreet's breakthrough and Thomas's stand at Chickamauga, Sherman's assault on Kennesaw Mountain, Hood's attack and the death of McPherson at Atlanta, and Olustee, the largest battle fought in Florida. Five battles on the period maps. HISTORICAL CAMPAIGNS (expansion) Gettysburg day by day, Antietam hour by hour from the Cornfield to Burnside's Bridge, and both days at Shiloh. Eight scenarios on the period surveys, with over two hundred named commands deployed where the surveys put them. GRANT'S CAMPAIGNS (expansion) Follow Ulysses S. Grant from Fort Donelson to Appomattox: Champion Hill, the great assault on Vicksburg, the charge up Missionary Ridge, the Wilderness, the Bloody Angle at Spotsylvania, and the last attack of Lee's army. Seven battles on the Army's own engineer surveys and field maps. LEARN AS YOU PLAY Every campaign battle ends with what really happened, why it mattered, the words of the people who were there, and your losses in men set beside the real casualty figures. Made for history readers, students and teachers as much as for wargamers. FEATURES • Real period maps: Bachelder's Gettysburg, the Antietam Battlefield Board atlas, Michler's survey of the Wilderness, and more, or plain documentary-style maps if you prefer • A campaign map of the whole war, where your army's losses carry from one battle to the next • Terrain that matters: high ground, woods, creeks, sunken roads and earthworks • Real tactics: line, column and skirmish order, ammunition and resupply, fatigue, powder smoke, veteran and green regiments, and reinforcements that arrive when they did in history • Full battle sound: volleys near and far, canister, bugles, cheers and the rebel yell • Play either side at three levels of difficulty • Classic view, or units drawn as period battle-map symbols • Short battles: five minutes to break the line or hold it • No energy meters. Expansions are one-time purchases that restore on all your devices.