★★★★★
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Update 4.0 Changes Added: - New Map: House - New Feature: Pause Time - New Tool Gun Mode: Remover - New Melee: Hatchet - New NPC Walking System - NPCs now take damage from falls and impacts - NPC wounds have been improved - Improved NPC wounds and reactions to damage - New system of destruction caused by collisions between objects - New melee attack system. Hits now feels like a cut - Hands now move smoothly when the player turns - Double-click a weapon’s icon to hide it - You can now sit on the Wooden Chair - NPCs can be knocked by a powerful blow - Added smoke VFX to rocket launcher projectiles - Voxels now turn black after an explosion - Added sounds for NPC and item collisions - Console: added clear_debris, clear_props, clear_npcs, clear_decals, clear_all, explosion_decals on/off, grass on/off Changed: - Improved how NPC body parts determine when to detach - Shotgun blasts now leave multiple pellet marks on impact - Bat strikes now cause more wounds and bruises, with less destruction - Different Swing sounds for Melee - Rebalanced the force of explosions - Reduced size of bullet holes - Extensive work on destruction optimization Fixed: - White fragments appearing after destruction - Grab being unable to pick up debris - Sudden screen shift after first tap - Crosshair remaining visible while inside a car - Physics breaking when an item is connected to the ground with a rope
A destructible voxel sandbox with real physics. Every block breaks, every explosion sends chunks flying, every ragdoll reacts to physics. Pick up objects, launch them, blow them up, run them over. Multiple maps, a bunch of weapons.