★★★★★
Average rating on the App Store. Apple doesn't publish how many ratings each star has.
This app isn't in any of our charts yet.
- Countdowns, burn bars and fading players no longer jump by a fraction of a second when the game gets busy. The app now sets its clock from the quickest recent answer from the server instead of the latest one, so one late answer cannot shift every timer on screen. After the phone wakes up or reconnects, the app measures its clock again straight away instead of trusting an old reading. - Other players no longer blink back onto their real path after your connection stalls for a moment. If they turned or stopped during the hiccup, they now slide quickly to where they really are instead of jumping there. Flag travel and Wayfeather trips still jump straight to the new spot. - Panning the map, and standing near places with lots of flags, no longer gives small hitches. Territory colours are redrawn more cheaply (on phones the territory picture is a little less fine than on Windows), and when many new pictures or map squares arrive at once they now appear over a few frames instead of all in the same instant. Pictures you have already seen still appear at once. - The staff window works again. Tapping a tab now shows that tab (before, only the highlight moved), every tab can be reached because they wrap onto a second row, the window can be made bigger or smaller on a computer by dragging its bottom-right corner, and a tab that cannot load now says why instead of staying blank. Tap a tab again to reload it. - Sending several chat messages or letters quickly no longer freezes the game for a few seconds. When you send too fast, the message stays in the list marked "Not sent" and a note tells you how many seconds to wait; tap it after that to send it. Before, the app quietly waited and resent it while your other messages waited behind it. - When the server asks you to try a chat message or letter again, the "Not sent" note now shows at once. Before, the app quietly tried again by itself first, which could hold the message for several seconds. - Fixed a nearby player or creature sometimes freezing for up to 2 seconds and then jumping. When the app misses a piece of the picture of what is around you, it now asks the server for a whole fresh picture at once, so things keep moving smoothly. - On Windows the game no longer draws hundreds of pictures a second: it now draws at most 60 a second (matched to your screen where it can be), and 30 a second while the window is in the background or minimised, so motion is smoother and laptops stay cooler. Phones are unchanged. - Opening your bag now shows what you had straight away, with a small "Refreshing…" note while the latest copy arrives, instead of an empty "Loading" screen. If the refresh fails, your last bag stays up with a Try again button. Another account's bag is never shown, and the saved bag is forgotten the moment you log out. - Putting gear on or taking it off from the bag is quicker: the bag and your worn gear update from the server's own answer, without waiting for a second load. If no answer comes back, the app says so and checks your bag again, so it shows what really happened. - Upgrading an item from the bag now shows the result as soon as the server answers, instead of after a fixed pause. Success, failure and the cost are still only ever what the server says. - Gathering bars and other countdowns now show the right time left from the very first update after you start, instead of a little too long, and that first update no longer gets skipped. - Your own pets and golems now move smoothly beside you on your screen too: no more stop-start shuffling next to you, they stay level with you while you walk, and they no longer jump after a moment when the connection hiccups. - A creature in front of you no longer looks like it backs away and then jumps back when your connection hiccups for a moment while you walk toward it. Your screen now moves it by the same rule the game does.
Crownfront is a fantasy sandbox MMORPG where players shape the world through trade, war, politics, exploration, and cooperation. Explore a map-based fantasy world with simple tap-to-move controls — no real-world walking required. Gather resources, battle enemies, trade with other players, and build your place in a living multiplayer world. BUILD KINGDOMS & WAGE WAR Create or join player-led kingdoms, build alliances, compete with rivals, and fight for power in PvP kingdom wars. Your allies, enemies, and political decisions can shape the future of the world around you. BUILD PLAYER CITIES Work together with other players to develop cities and major trade hubs. Cities can become centers of commerce, community, and political power — complete with player-elected mayors. A PLAYER-RUN ECONOMY Crownfront’s economy is driven by its players. Gather resources, craft and trade equipment, move goods between markets, and compete for valuable items. Rare and limited-edition gear can enter the economy in limited quantities, creating unique collectibles and sought-after pieces of Crownfront history. PVP & PVE Fight other players, battle creatures, defend your allies, gather valuable resources, and grow stronger through both competitive PvP and cooperative PvE gameplay. CHOOSE YOUR OWN ROLE Become a warrior, merchant, explorer, builder, trader, mayor, or kingdom leader. Crownfront is built around player freedom, giving you the systems to create your own goals and your own story. Build your city. Grow your wealth. Raise your kingdom. Shape Crownfront.