★★★★★
Average rating on the App Store. Apple doesn't publish how many ratings each star has.
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What's new - Added World 3, the Land of Forgotten Names (5 regions, 5 bosses) - Added 5 boss rules (silence, darkness, regrowth, shield breaker, shifting weakness) - Added 15 pieces of gear (5 weapons, 4 armors, 4 rings, 2 shields) - Added a new consumable: Lantern - Added 2 story sequences (entering World 3, after its final boss) - Added a world selector to the map - Added 5 boss battle tracks
Long ago, at the end of this road, stood a kingdom whose fire never went out. But the fire died, and the kingdom turned to ash. You are the knight who keeps the ember. The Emberkeeper. Fall, and you rise again beside this fire. If the fire dies, you stop. ■ While the fire burns, the knight walks on Keep the ember fed and your knight walks the road, cuts down foes, and challenges the bosses. While the fire burns, close the app and the march continues. Turn on notifications and you are told before it dies. ■ Read the tells, pack the cure Every boss has its tells and its weakness. One fears fire, one drinks blood to heal, one lays curses. Bring the right weapon and tools and you can win. Ignore them and you will fall, again and again. ■ What goes on your belt? Potions are your knight's fuel. Firebombs, purifying incense, whetstones, shield oil. What you send along decides the fight. ■ Fall. Rise. Grow stronger. Fall, and the wounds you left on the boss remain. The shards you earned scatter where you fell. Go back and reclaim them. Spend them on vigor and strength, and infuse your blade with fire or blood. There is no ceiling. ■ One kingdom after another The Kingdom of Ash, the Sunken Royal City, the Land of Forgotten Names. From the ruined gate to the burning abyss, past the black trench to the Tomb of Names. The deeper you go, the more the bosses change the rules: silence, darkness, regrowth. Come back before the ember dies.