★★★★★
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Changes since 1.3.6: • Added and refined animal calls, skill and Super sounds, plus ongoing audio for burning, poison, honey, life drain and other sustained effects. Online matches have more consistent sound playback. • Raised the volume of the second background-music track and rebalanced sound effects against character voices for clearer, livelier fights. • Added eight power-up effects: healing, attack speed, movement speed, basic attack damage, guard breaking, rage recovery, damage reduction and parry timing. Two normal drops arrive at 5–15 and 30–40 seconds each round; an enhanced drop follows at 55–65 seconds. • Candy-coloured question marks descend from high above the arena. Items unlock after 2–4 seconds, then keep sparkling and drifting in irregular gusts that change direction and speed. Catch low passes on foot or jump to intercept higher ones. • Shell Hammer increases guard drain from basic attacks by 70% / 120% for normal / enhanced items, without affecting successful parries. Drops have a 13% chance to reveal a neutral Rabbit mine: it falls immediately without an unlock wait and can damage both nearby fighters. • Items are enabled by default and can be turned off in Settings. Buffs show their actual effect, remaining time and an overhead icon, with distinct drop, unlock and pickup sounds. In online rooms, the host controls the item setting, and item motion and pickups stay in sync. • Smarter CPU opponents compete for visible items, recognize revealed mines, and retreat or defend against rapid attacks or when unable to use normal attacks. • If already guarding when Lovesick Dog, Swan, Hip-hop Chimp or Rabbit starts a Super, keep up to one second of ordinary Guard after the challenge pause ends, even if you released during the pause. Other combat actions cancel this grace. • Gambler's Skill rolls 2–5 stun for 0.4 seconds longer. Rolls 1 and 6 are unchanged. • Updated controls and item help, made the Skill Guide easier to read, and fixed Settings so Controls, Sound & Music and Skill Guide pages open visibly. Expanded App Store descriptions and update notes to 18 languages.
24 animal fighters. 218 battle backgrounds. Parry. Fight. Niu War is a one-on-one fighting game with touch controls and a roster full of personality. Read your opponent, find your opening, and make every move count. 24 FIGHTERS, DISTINCT STYLES Choose a fighter whose rhythm fits yours. Rush in with fast combos, control distance, take to the air, or wait for a counterattack. Niu sends rivals sky-high, while Rainbow Unicorn brings flight and rainbow magic. Different health, movement, attacks, Skills, and Supers give each matchup its own character. PARRY INTO YOUR NEXT ATTACK Hold Guard to reduce damage, or time a tap to attempt a perfect parry. A successful parry stops the hit and builds rage, creating a chance to strike back. Repeated blocks can break your guard. Move, jump, dodge, chain attacks, and choose when to spend rage on a Skill or Super. FIGHT SOLO OR WITH A FRIEND Challenge the CPU across four difficulty levels, from Easy to Insane. Or create a private online room, share its six-character code, and face a friend on another device. No gameplay account is required. Win two rounds to take the match. 218 BACKGROUNDS TO DISCOVER Set the scene with 218 battle backgrounds, from Mount Fuji to the surface of the Sun. Choose a favorite or let the background change randomly each round. PRACTISE THE UNEXPECTED Some Supers turn the fight into a quiz, rhythm performance, or dice duel. Super practice offers five repeatable minigames: math, drums, piano, a love quiz, and dice. Explore move previews and fighter strategies before your next match. Play in portrait or landscape, with English and Simplified Chinese interfaces and character voices that follow your language setting. Online matches require an internet connection. Pick your fighter. Find your opening. Ask for a rematch. A Niu Lai inspired fighting game. CHASE THE NEXT POWER-UP Gold and pastel candy question marks drift down from high above the arena. Each round brings normal drops at 5–15 and 30–40 seconds, then an enhanced drop at 55–65 seconds. Revealed items unlock after 2–4 seconds and sparkle as irregular gusts carry them up, down and sideways at changing speeds. Catch a low pass on foot or jump to intercept one; some gusts lift items beyond a normal jump. Eight effects restore health or temporarily improve attack speed, movement, basic attack damage, guard breaking, rage recovery, damage reduction or parry timing. The Shell Hammer increases guard drain from basic attacks by 70% normally or 120% when enhanced; successful parries are unaffected. A drop has a 13% chance to reveal a neutral Rabbit mine, which immediately falls to the ground and can hurt either nearby fighter. Items are enabled by default and can be turned off in Settings. CPU opponents compete for them too. Clear effect labels, countdowns, overhead icons and distinct drop, unlock and pickup sounds help you follow the action.