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Compare allApp info
- Installs
- 0+
- Category
- Casual
- Content rating
- Everyone
- Version
- 1.0.0
- Released
- Sep 16, 2026
- Last updated
- 17 Sept 2026
- In-app purchases
- No
- Contains ads
- No
- Promo video
- No
- Requires Android
- 7.0
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Baggage Rush 1.0 — lift one bag, put it back, clear three. • 80 levels over four terminals and twenty conveyor layouts • Lift one bag off the belt and drop it into any gap. Three in a row clear • Sixteen bags of margin a level, and your stars are how many you kept • Special baggage from level ten: a bomb, a brake, a shove back up the belt • Survival and Challenge, on one deck a day that changes at 00:00 UTC • Leaderboards for today and all time • No ads, nothing to buy, campaign plays offline
One bag off the belt, the same bag back on. Line up three before the drop.
The belt never stops. Luggage rides toward a black hole at the end of the line. A robotic arm beside it can lift exactly one bag out, and that same bag has to go back down somewhere else on the belt. Nothing is discarded, nothing is held in reserve. Three of a kind in a row clear themselves and buy you back some track. Press anywhere and the arm aims where you pressed. A ring shows the bag you are about to take before you let go, so you never get handed something you did not choose. HOW IT PLAYS - Lift one bag. Everything ahead of it shuffles back one place. - Put that same bag into any gap. Everything ahead of the gap shuffles forward. - Three or more of a kind in a row clear, and a chain reaction pays you in time. - A run of luggage is a solid wall. You cannot reach past it, so opening a line is half the game. - The arm physically travels, so a reach across the belt costs real ground near the hole. EIGHTY LEVELS, TWENTY TRACKS Four terminals of twenty levels, across twenty hand-built conveyor layouts. Colours climb from four to six as you go, the belt speeds up, and the luggage stops arriving in convenient pairs. You have sixteen bags of margin on every level, and the stars are how many you kept: lose none for three, eight or fewer for two. Dropping a bag is not the end of the run, it is the cost of it. SPECIAL BAGGAGE From level ten, some luggage comes out of the chute already marked. Match the bag carrying the mark and it fires: a bomb takes the neighbours with it, a brake slows the belt, a reverse shoves the whole line back toward the entrance. A mark never goes off on its own and never expires. TWO ENDLESS MODES, ONE DECK A DAY Survival climbs until it cannot climb any further and then asks how long you can hold it. Challenge gives you three minutes and a multiplier that climbs every time you fire a marked bag or clear four at once. Both run on the same deck for everybody, every day. It changes at 00:00 UTC, so today's board is a race everyone starts level, and yesterday's order cannot be memorised into tomorrow's. A BOARD THAT STARTS OVER Today's ranking and an all-time one, for both modes. You choose the name you appear under. Please do not use your real name, because the board is public. NO ADS, NOTHING TO BUY There are no adverts, no in-app purchases and no currency. There is no account and no sign-up. PLAYS OFFLINE The whole campaign runs with nosconnection. The leaderboard is the only part that wants one, and the game never waits for it. Questions: support@nextad.ai