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Rebalanced outfit and pet progression and repeat-stage rewards. Fixed season pass XP from immediate abandonment and improved weekly league settlement and reward delivery. Existing owned items and purchases are preserved.
Catch enemy fire. Draw your counterattack. 50 stages of portrait action.
Enemies fill the screen with bullets — you catch them and throw them right back! Press a bullet to catch it and time slows down. Draw a thread through your foes and let go: every enemy on the line gets pierced, and every enemy bullet your thread passes over makes the shot stronger. One zigzag, a whole wave cleared. • EASY TO LEARN — press, draw, let go. A friendly step-by-step tutorial teaches every move. • ELEMENT REACTIONS — mix fire, ice, volt and venom in one throw for 6 explosive reactions. • BUILD YOUR RUN — pick from 22 thread upgrades and awaken 6 legendary evolutions. • FEVER — fill the gauge for free aim, bigger hits and double score. • 10 LANDS, 50 STAGES — from Sunny Meadow to Candy Dreamland, each with its own monsters, elites and a giant boss. • DAILY CHALLENGE & ENDLESS TOWER — a new challenge every day and a tower that never ends. • OUTFITS, PETS & TALENTS — dress up your weaver, bring a pet that helps in battle and grow your talents. • PLAY ANYWHERE — one hand, portrait, works offline. Ads only when you choose to watch one for a bonus. Catch. Weave. Throw back!
past month, based on 1 day
Downloads
Low confidence2
From install count ÷ months since release
In-app revenue
Low confidence$1
From downloads × revenue per download
Ads
$0
$0 – $1
Estimate, ads (benchmark-based, not calibrated per app)
Total
$2
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.