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Learn by playing a guided tutorial. Beacons from number 2 have a subtle chime, with a mute option. Complete the daily challenge once each day, then return to view your result and the path you took. Improved audio responsiveness.
Connect dots, navigate blocked passages and master boards up to 8×8.
One path. Every dot. Trilha Lume is a logic puzzle where you draw one continuous path across the board. Start at beacon 1, visit the numbered beacons in order, and pass through every dot once before ending at the final beacon. HOW TO PLAY • Connect neighboring dots horizontally or vertically. • Plan your turns: some passages are blocked. • Tap a visited dot to return to it, undo a step, or restart. • Complete the path to unlock the next level. A PATH OF CHALLENGES Progress through groups of 10 levels. Boards start at 3×3 and grow to 8×8, with up to 10 beacons and blocked passages. The full board stays on screen without switching zoom modes. Every level has at least one solution. STARS AND REPLAYS Earn up to three stars based on completion time. Replay levels to improve your results. Progress and best stars are stored on your device. DAILY PUZZLE AND LEADERBOARDS Play a different challenge each day. Leaderboards are optional, with separate rankings for games with and without hints. Daily puzzles are excluded. The gaming service depends on your platform. HINTS AND PRIVACY An optional video can unlock a hint when an ad is available. If your path reaches a dead end, hints seek to preserve the longest section with a verified continuation. Core gameplay works offline and needs no developer account. Ads, leaderboards and measurement services require a connection. Sharing usage data is optional and never blocks gameplay. Portuguese and English interface. No in-app purchases.
past month, based on 1 day
Downloads
Low confidence275
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$61
$30 – $121
Estimate, ads (benchmark-based, not calibrated per app)
Total
$61
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.