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Update for Unity vulnerability and code cleanup
Marbles fall on a wooden track. Sometimes they get stuck. Not much to do.
No ads, no in app purchases. This is not a game. This is an allegory to the futility of trying to control everything around us. Sometimes things go right. And when that happens, it is good, we can be happy. Sometimes things don't go so well. And then, that is also good, as we can challenge ourselves. The marbles, with their random nature, and their random size, represent things that are happening around us. Sometimes marbles flow nicely. Sometimes a big marble is generated and it blocks the path for all the next ones. When the path is stuck, more lava marbles will be generated. These melt and can find their way to the blockage, where they explode. I've recorded almost 1000 sounds - marbles of different materials (plastic, metal, wood, stone, rubber) rolling around and colliding with each-other. I'd really appreciate if you provide feedback and bugreports not by ratings but by email at attic.octo@gmail.com Music: Woodland by GWriterStudio Ground texture: Innovana Marble textures: Yughues, A3D
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Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.