Where this app stands in Pakistan, updated 1 Nov 2026
Top free
Not in this chart today
Top grossing
Not in this chart today
Top paid · Simulation
#93 ▼11
| Date | Paid |
|---|---|
| 1 Nov 2026 | #93 |
| 31 Oct 2026 | #82 |
| 30 Oct 2026 | #76 |
| 29 Oct 2026 | #62 |
| 28 Oct 2026 | #59 |
| 27 Oct 2026 | #65 |
| 26 Oct 2026 | #64 |
| 25 Oct 2026 | #72 |
Best rank in each country today. Click a country to see its graph.
Added more screen resolutions with native mobile and tablet support Added fast-forward controls for Freeplay Sheriffs now attack raiders when Peace Mode is turned off Fixed Settings buttons becoming unresponsive after changing resolution Fixed display mode changing when entering or leaving Settings Fixed sheriff bullets not damaging raiders Fixed several crashes and application-not-responding issues Improved FPS with some optimizations
A world where you can create your own zombie apocalypse
Zombie Simulator Z takes an imagination and some ingenuity to create some of the most intense battles between humans and zombies. Whether it is trying to overrun the prison with a zombie horde or protecting the hospital from a swarm of savage zombie dogs. Simulator Z is your Zombie Simulator playground and over time we will give you all the tools to create unlimited amounts of opportunities to satisfy the mobile Zombie experience. If you are looking to follow the progress of this adventure, Join our development discord: https://discord.com/invite/sCfyz6rQab We are excited to begin this journey with you! The citizenz of Simulator Z must survive at all cost because if they cannot, what hope do we have if they come our way? Premium players receive 50,000 scrap and have a passive scrap gain of 500 a minute, spawning units doesnt cost scrap
past month, based on 1 day
Downloads
Low confidence61
From install count ÷ months since release
In-app revenue
Low confidence$0
From downloads × revenue per download
Ads
$0
No ads
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.