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Download the AugmentedScience e-book (PDF) to use the app — it scans the markers inside the PDF. Licensed under CC BY 4.0: https://creativecommons.org/licenses/by/4.0/deed.en ENG: https://bit.ly/4q5GhyZ TR: https://bit.ly/4oZL4An PL: https://bit.ly/4aVw4A7 FN: https://bit.ly/49izcVw GR: https://bit.ly/48Nuzmn Update: Camera black-screen issue fixed — the app now requests camera permission so AR works correctly.
An AR app that brings lab experiments to the digital world.
Augmented Science is an AR (Augmented Reality) application that offers an innovative approach to science education. It offers students realistic and interactive experiences by transferring traditional laboratory experiences to the digital environment. In this way, students understand science topics better with concrete examples and actively participate in learning. The application increases teachers' efficiency, facilitates lesson planning processes and allows monitoring of student development. AR-based experiments, simulations and additional materials enrich the learning process and make science education enjoyable for students. In addition, the web-based active learning system (WALS) developed within the scope of Augmented Science offers the opportunity to collaborate with various stakeholders in Europe and benefit from project outputs on a large scale. It opens new horizons for students and teachers as well as curriculum developers, institutions and private organizations. In this way, it creates an example that supports the correct use of digital technologies in science education and leads the development of more effective and innovative learning environments in the future. After opening the application, you need to print out the marker that you can download from the link below and point the camera at the marker. http://piriteknoloji.com/AugmentedScience/marker.jpg
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Downloads
Low confidence5
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
No ads
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.