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Welcome to Stick Castle! Grab invading stickmen, fling them away, and hold the wall through a 40-day campaign and Endless Siege.
Grab stickmen and fling them away. 40 days plus Endless Siege.
Stick Castle is a free stickman castle-defense game. Grab invading stickmen, lift them, and fling them into the crowd. A quick tap squashes smaller foes. Hold the wall until the field is clear. HOW TO PLAY • Press an invader, drag it up, and let go • Flick a body into its friends for a combo • Tap to squash raiders, pop balloons, and knock climbers off the wall • Shields block taps, so grab those and throw them 40-DAY CAMPAIGN • Eight invader types arrive as the days go on: raiders, shieldbearers, bombers, climbers, archers, balloonists, brutes, and a warlord every tenth day • Stars depend on how much of the wall you keep • Repair and upgrade between days ENDLESS SIEGE • The same castle, with invaders that never stop and grow stronger each day YOUR CASTLE • Raise the stone wall and hire battlement archers • Learn Fire Rain, Frost Snap, and Chain Lightning • Dig a conversion pit: drop an invader over the wall to turn it into a worker or a mage • Achievements for flings, combos, spells, and the full campaign PLAY YOUR WAY • Short days you can finish in a few minutes • Works offline, no account needed • Available in 14 languages Stick Castle is free to play. It contains ads and optional in-app purchases, including a one-time purchase that removes ads between days. Rewarded videos stay optional. Playable in 14 languages: English, Arabic, Spanish, French, German, Italian, Portuguese, Russian, Turkish, Indonesian, Japanese, Korean, Simplified Chinese and Traditional Chinese. Questions or feedback? Write to us at info@andalusgames.com.
past month, based on 1 day
Downloads
Low confidence6
From install count ÷ months since release
In-app revenue
Low confidence$4
From downloads × revenue per download
Ads
$1
$1 – $3
Estimate, ads (benchmark-based, not calibrated per app)
Total
$5
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.