This app isn't in any of our charts yet.
One tap. One ember. How high can you climb before the fire catches you?
Every hold is borrowed time. One tap. That's the whole control scheme. You are a spark climbing an endless dark shaft — grab a glowing cinder, orbit it, and fling yourself up to the next one. The instant you grab a cinder it catches fire, and if you are still holding on when it burns out, you fall. Free to play. No pay-to-win, no forced ads mid-climb, nothing to buy. THE LOOP - Orbit the cinder you are holding. - Tap at the right moment to fling toward the next one. - Latch on, and that cinder ignites too. - Hesitate, and the one under you crumbles to ash. - Miss the catch, and it is a long way down. Then you tap once and you are climbing again. No menus, no waiting, no "continue?" screen in the way. Just one more run. WHY IT IS NOT ANOTHER SWING GAME Plenty of games have you swinging from point to point. In Spindle the points are on fire. The burn window starts wide and closes the higher you climb, so every cinder near the top is a smaller and smaller slice of time to read the next jump and commit. You cannot camp. You cannot stall. You can only keep going up. WHAT YOU ARE CHASING - One number: how high you got. Your best run is always on screen as a glowing line you have to climb past, with a jolt when you break it. - Sparks, earned every run, spent purely on looks: spark colours, trails and shaft themes. 22 cosmetic unlocks, none of which change how the game plays. - A 7-day daily streak. Show up, claim the reward, keep the chain alive. Day 7 hands you a free trail and a free spark skin. - Near-miss slow motion, combo chains, screen shake and haptics tuned so a clean climb feels as good as it looks. A Reduce Motion option is in settings if you want it calmer. BUILT FOR ONE THUMB Portrait. One tap. Made for the bus, the queue, the ten seconds before something starts. Works fully offline — no wifi, no login, no account. FREE, WITH ADS Spindle is paid for by ads: a full-screen ad now and then between runs, and optional "watch to continue" or "watch to double your Sparks" that you only ever see if you tap them yourself. No forced ad in the middle of a climb. No in-app purchases. There is nothing to buy and no way to pay your way up the shaft. No accounts, no login, no multiplayer, no energy bars. Just the climb, the burn, and one more try. How high can you get before the cinders take you?
past month, based on 1 day
Downloads
Low confidence3
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$1
$0 – $1
Estimate, ads (benchmark-based, not calibrated per app)
Total
$1
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.