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Run a London chocolatier. Make truffles in the Lab, sell them in the shop.
The Chocolate House starts as one small chocolatier in London and grows into a house known around the world. You run all of it: the shop on the street, the Lab behind it and every city the house opens in. THE LAB Start with one tempering machine and make your first Dark Bars by hand. Tap a machine to make a batch, or queue several runs and let it work through them. Add a ganache kettle, a praline grinder and the marble slab, open the cold room and the packing room, and every new machine brings something new to sell: Ganache Truffles, Gianduja Bonbons, Salted Nib Caramels, Praline Raspberry Slabs and the Box of Nine. THE TEAM Hire an operator and a machine runs itself. A chef leads one kind of machine and makes every copy of it faster. A storekeeper keeps the supplies ordered while you play and while you are away. Place a sculpting counter in the Lab and hire the artist, who hand finishes one product line so it looks worth more. THE SHOP Fill the floor with displays and counters. A bonbon counter keeps the truffles cool, the slab counter cuts Praline Raspberry Slabs to order, the hot chocolate bar pours, gift tables hold the Box of Nine and a wrapping counter wraps gifts for the whole shop. Hire cashiers for the tills, add banquettes, lamps and a cacao tree, and buy the next plot of floor when the room runs out. THE WORLD Start in London, then earn your way to eleven more cities, from Paris and Lagos to New York, Tokyo, Dubai and Zurich, each with its own tastes and way of doing business. Paris serves its bonbons at tasting sessions, Tokyo runs on automation and Oaxaca fills the street on market day. Take on commissions, finish showpieces, open the Grand Exhibition, face story events and television moments, and keep up with the house on your in game phone and CocoaGram. THE STORE Sovereigns buy time: takings paid now, Rush Hour, the wages settled, longer opening hours, Express Couriers and new looks. They never buy reputation, recipes or milestones. Optional reward videos pay out only when you choose to watch one. HOW IT IS SOLD The Chocolate House is free to play, with occasional automatic ad breaks. Remove Automatic Ads is a one time purchase that ends them for good, and reward videos stay optional. Night Shift is a one time purchase that adds Sovereigns and all four opening hours upgrades. Platform sign in is optional and adds achievements, standings and cloud saves.
past month, based on 1 day
Downloads
Low confidence1.4K
From install count ÷ months since release
In-app revenue
Low confidence$937
From downloads × revenue per download
Ads
$306
$153 – $612
Estimate, ads (benchmark-based, not calibrated per app)
Total
$1.2K
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.