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• Start playing sooner: a shorter tutorial that takes you straight to your first duel. • New menu. Prefer the classic one? Switch back in Settings. • Pick male or female in Get dressed and see how each style looks. • Small improvements and fixes.
One sight, one rail, one shot. Draw before the outlaw does.
Welcome to a town where arguments are settled outside the saloon and nobody has ever heard of therapy. You do not spray bullets here: you wait. The sight crosses the rail on its own and every bar is a single chance. Tap BANG while it is inside, and the closer to the centre, the fatter the purse. Miss one and the outlaw draws first - he has been practising all morning. THE BARS ARE NOT STUPID - Red ones arrive in order and forgive nothing. - Armoured ones take several hits, so keep insisting. - Pink ones sway, aqua ones blink, and the black one hides the moment the duel starts: that one you shoot from memory and a quick prayer. - The white one is a bystander who just happened to walk past. Shoot it and you lose. And yes, it happens more often than anyone likes to admit. - The yellow pouch and the purple bet are optional: dead centre pays extra coins or double stars; off centre and you can go cry into your whiskey. AN ARSENAL WITH OPINIONS OF ITS OWN - The rifle marks the centre of every bar... and hands your rival a calmer sight in return. - The sawed-off sweeps two bars in one shot. Graze a trap and the show is over. - The whip freezes the bar that will not hold still, like an old mule. - The tomahawk flies off and clears the first trap on the rail. It also shows you where it was. - Dynamite blows up the rest of the rail in one go. One use only, and if there are bystanders about, it is your funeral. Clothes are not decoration either: wider bars, a slower sight, a second chance, a tip on every win. In a duel that same item makes life harder for the man across the street. Almost everything that helps you hands the rival something too - pick what you can live with. RUN AFTER RUN Levels tighten and losing sends you back to the first one, no excuses. If starting over is more than you can stomach, the pocket watch buys five levels back and nobody has to know. DUELS AGAINST REAL PEOPLE Five rounds, first to three stars takes it. You both shoot the same rail, so there is no blaming bad luck. Between rounds you can swap your gear to counter theirs: if he turns up with marked cards, you turn up with whatever it takes. Winning raises your rating, and your best level goes straight to the leaderboard for your friends to admire. CHALLENGE A FRIEND Open a challenge and send them the code or the QR: same rail, same bars, steadiest hand wins. It doesn't touch your rating; the only thing at stake is what you bet (a star, a few coins or just your pride). And if they don't believe it, rematch. FRIENDS LEAGUE Set up a league of 3 to 12 friends: everyone plays everyone, one duel per round and a heads-up when it's your turn to shoot. When the league ends, the champion takes the pot and the right to bring it up at every family dinner. Free to play, portrait, one hand. No sign-up, no passwords, no email: your progress rides with your Play Games or Game Center account and turns up on any device of yours. Draw whenever you like. The outlaw has nothing better to do.