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Learn it in 5 seconds. Master it forever. Real-time timing battles, 4 players.
One tap. One ring. Four players. Who has the best timing? Circle Round is the simplest competitive game you will ever learn. A ring swings around the circle: tap when it crosses the zone. That's the whole rule. You'll get it in five seconds — and spend hours trying to beat your friends. LEARN IT IN 5 SECONDS • One rule: tap when the ring is in the zone. • One finger, no tutorial, no complicated controls. • Anyone can play: kids, parents, casual players and pro gamers. • A game lasts just a few minutes. Perfect for a quick break. MASTER IT FOREVER • The ring speeds up, the zones get thinner, more rings appear. • Every millisecond counts. Your reflexes improve game after game. • Climb the ELO rankings in every mode and prove who's the fastest. PURE SKILL, ZERO LUCK • Everyone plays the same ring at the same moment, in real time. • No power-ups, no upgrades, nothing to buy. • Only your timing makes the difference. 4 GAME MODES • ZONE — Hit every zone before time runs out, or you're out. The fewer players left, the more rings appear. Last one standing wins. • LAST ONE — Three lives. The last player to hit the zone loses one. A pure race, round after round, until a single survivor remains. • SURVIVAL — Stop the ring as close to the center as you dare, without touching it. • SCORE — Seven rounds, lowest total wins. PLAY WITH YOUR FRIENDS • Quick match: jump into a game in seconds. • Private games: share a 4-letter code and play together. • Rematch in one tap, same room, same friends. • Tournaments: put your whole community in the same game. • Live chat to trash-talk (nicely) between games. FREE AND FAIR No ads. No in-app purchases. No pay-to-win. Sign in with Google or Discord to save your scores and reserve your name — or just play as a guest. Think you have perfect timing? Prove it.
past month, based on 1 day
Downloads
Low confidence16
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
No ads
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.