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- Installs
- 1+
- Category
- Action
- Content rating
- Everyone
- Version
- 1.0.0
- Released
- Sep 26, 2026
- Last updated
- 26 Sept 2026
- In-app purchases
- No
- Contains ads
- Yes
- Promo video
- No
- Requires Android
- 7.0
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First release. Turn-based siege artillery. Pull back, judge the wind, and bring the fortress opposite down. • Bracket your shots — every round reports how far it fell short or long, and its arc stays on screen • Eight weapons, each with its own rounds. Pick one per turn • Four endless ladders, from Recruit to Legend • Ten siege engines, a Warlord every tenth level • Ragdoll physics, destructible ground, day and night fields • Plays entirely offline. No purchases.
Turn-based siege duels. Read the wind, bracket the shot, bring the walls down
Pull back. Judge the wind. Bring the walls down. Catapult Kings is a turn-based artillery duel. You and the fortress opposite take it in turns, one shot each, across a hillside that remembers every impact. No twitch reflexes — just the oldest problem in gunnery: how hard, how high, and how much will the wind take it? AIMED THE WAY ARTILLERY ACTUALLY IS Drag anywhere to pull back, release to fire, then read the correction. Every shot reports where it fell — "78 LONG", "15 SHORT", "ON TARGET" — and its arc stays on screen as a fading ghost trail. Adjust and fire again. Hit Repeat to put the next round exactly where the last one went. YOU ALWAYS SHOOT FIRST No battle is ever decided before you have played it. You take the opening turn of every fight, and the enemy's first shot is a ranging shot. You will never lose a level to a salvo you had no chance to answer. EIGHT WEAPONS, AND EVERY ONE GOES TO THE FIELD Slingshot, hunting bow, crossbow, ballista, catapult, field cannon, trebuchet, bombard. Each carries its own rounds, and choosing which to load is part of taking the turn. The heavy tiers hit hardest and shrug off a crosswind — but a bombard carries three shots, and the slingshot you fall back on does a tenth of the damage. Spend the big one on a range you have not found yet and the battle gets away from you. FOUR ENDLESS LADDERS Recruit, Soldier, Warlord, Legend. Difficulty is not just more enemy health — each rung changes how accurately the enemy aims, how hard it hits, how much the wind pushes your shot around, and how much of your own arc you get to preview. On Legend there is no aim guide at all. Every ladder is endless and tracked separately; levels are generated, never repeated. TEN SIEGE ENGINES TO BRING DOWN Bowman outposts, bolt ballistae, siege towers, cannon wagons, mortar pits, armoured rams, twin ballistae, great trebuchets — and a Warlord's Throne every tenth level. Fortresses visibly lose chunks as their health falls. Crew are thrown off their feet by a near miss and scramble back up. Craters stay where you put them. PLAYS ENTIRELY OFFLINE Level generation, physics, progress and every one of the four ladders run on your device. No account, no sign-in, no connection required. Put it on a plane and it plays exactly the same. ALSO · Day and night battlefields, four terrain biomes · Permanent upgrades — Power, Fortress, Precision, Fury, Fortune · Ten honours to earn · Ragdoll physics, destructible ground, an unreasonable amount of debris Fire. Watch where it falls. Correct. Fire again.