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New: DESCENT! One run every day, the same for every player, on one leaderboard. • Beat the rivals SPARK, VOLT and SURGE and light up your colour on the board • 3 free tries a day; pick your callsign and climb the ranks • Practice anytime with random runs • After a revive: a moment of space, back at 1x speed
Hold to smash, let go to survive. How fast can you go?
Hold to smash. Let go to survive. Drag to go faster. Smash Ball is a one-finger neon arcade game. Your ball falls through a tower of layers. Hold anywhere on the screen to close the glowing layer and smash through the glass. Let go before a laser fence so it opens and the ball drops through. Hold into a laser and you're zapped. YOU SET THE SPEED While holding, drag down to go faster and up to slow down, all the way to 2x. Faster means better stars. Letting go for a laser costs one notch of speed, so every laser is a choice. TRANSMISSIONS - Songs from the year 2170, each one a level built to its beat - Every layer lands on the music, and the speed and colours follow the song - Decode a song on Normal to keep it as your music, then take on Hard for bonus coins ZONES AND STARS - Levels come in zones of 10, each ending in a finale - Race the clock: beat the 2-star and 3-star times for each level - Collect stars to open the next zone, and clear its finale to intercept a new transmission - Replay any level to improve your stars and your best time; each new star pays coins DESCENT: A NEW RUN EVERY DAY - The same run for every player, every day, on one leaderboard - Beat the rivals SPARK, VOLT and SURGE to light up your colour - 3 free tries a day; every sector is tighter than the last - Practice anytime with random runs and chase your own best SIMPLE TO LEARN, HARD TO MASTER - One finger: hold, let go, drag - 3 lives per run, and levels last under a minute - Neon arcade look, a chill synthwave soundtrack with lights that pulse to the beat, and vibration you feel on every smash COINS AND REVIVES - Clear levels and go deep in Endless to earn coins - Revive once per run with a short ad or with coins - Watch ads to double a level's coins or collect free coins each day No account, no sign-up. Your progress stays on your phone.
past month, based on 1 day
Downloads
Low confidence16
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$4
$2 – $7
Estimate, ads (benchmark-based, not calibrated per app)
Total
$4
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.