Where this app stands in India, updated 11 Oct 2026
Top free · Action
#50 ▼7
Top grossing
Not in this chart today
Top paid
Not in this chart today
| Date | Free |
|---|---|
| 11 Oct 2026 | #50 |
| 10 Oct 2026 | #43 |
| 9 Oct 2026 | #42 |
| 8 Oct 2026 | #44 |
Best rank in each country today. Click a country to see its graph.
Guide your little hero in battle arena and upgrade skill to confront zombie wave
While our cute Little Hero is powerful and capable of learning and using vast majority of weaponry and skills, we needs YOU to guide him through the endless waves of evil zombies to become the ultimate top gunner and survive last in arena. As our Little Hero gains experience through hard fought battles, you decide which skills he will learn and use. Are you a fan of Roguelite game genre? From a completely basic gun, slowly upgrade to the mightiest weapon, combine the best skills to destroy zombies and become the last fighter alive! You can create thousands of unique skill combinations to overcome the challenges and survive every wave of enemies’ attacks. HOW TO PLAY - Touch the screen and drag in the corresponding direction to move your hero. - Level up and learn new skill, upgrade your fire power. - Shoot 'em up and don't stop. Don't let those evil Zombies catch you. - Upgrade your weapons to maximum your power. GAME FEATURE - Easy and addictive gameplay, control with only one finger - Classic theme with smoothly 2D graphic, brings you back to the era of arcade games - Upgrade new features continuously, countless challenges, countless fun - Endless gameplay and levels, the only limit is your skill. Are you ready to fight the greastest battle and be that 1% who can reach level 100? Join Little Hero: Monster War and prove it now!
past month, based on 1 day
Downloads
Low confidence227K
From install count ÷ months since release
In-app revenue
Low confidence$54K
From downloads × revenue per download
Ads
$91K
$45K – $182K
Estimate, ads (benchmark-based, not calibrated per app)
Total
$145K
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.