Take the job. Leave with it. Six sectors, 120 contracts.
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Extraction Squad Rush is a contract run on foot. Drag to walk. Fire sends the equipped pulse. Tokens on the ground raise the payout. After the objective, stand in the beacon for eight seconds. Going down before the beacon fails the contract.
Play 120 contracts across Dust Outpost, Harbor Sector, Snow Facility, Metro Ruins, Jungle Relay, and Neon Compound. Jobs cover supply runs, data pulls, elite targets, rescues, timed exits, clean extracts, high-value loot, and multi-step clears. Eight enemy types patrol the field: Scout Drone, Patrol Guard, Heavy Unit, Fast Raider, Shield Unit, Arc Sniper, Support Unit, and Elite Commander. Kits are Pulse Blaster, Burst Emitter, Arc Launcher, Scatter Pulse, Energy Shield, Dash Module, Repair Pack, and Scan Pulse. Upgrades tune the kit you carry. Inventory holds the supplies you extract.
Records describe the enemy types. Modes on the board are Quick, Survival, and Daily. Achievements track extracts, elites, and clean exits. Statistics show extracts, loot, and fails.
How to Play covers the drag, the pulse, and the beacon. Sound and motion can be switched in Settings. Reset progress clears the squad.
Onboarding teaches move and fire, the supplies, and the eight-second hold. Progress stays on this device. There is no account and no login. Take the job and leave with it.