Walk the wild. Bond a Wildling. Six regions, sixty creatures.
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Wildbond Expedition is a creature adventure on six original trails. You walk a region with the stick, meet a Wildling, and bond when the pulse sits in the bright band. A miss costs the attempt. Three misses and the creature keeps its distance. A clean bond is one without a miss.
Sixty Wildlings live across Meadow Frontier, Coral Coast, Ember Canyon, Frozen Ridge, Moon Forest, and Storm Plateau. Each has an element: ember, tide, grove, storm, stone, frost, shadow, or light. Elements change a strike. Ember bites frost. Tide bites ember. Grove bites stone. Matching elements stay even. Your team holds three companions. Strike, dodge, swap, and a special carry a battle. Each region ends with a warden, from the Meadow Frontier Warden to the Storm Plateau Warden.
The Collection lists the species you have bonded. Camp is where a bonded Wildling can be upgraded. Challenges sit beside the main trail. Achievements track the first bond, a full team, every element, and all sixty discoveries. Statistics keep bonds, wins, dashes, and rank.
How to Play covers the stick, the bond window, and the team of three. Sound and motion can be switched in Settings. Reset progress clears the trail.
Onboarding teaches the approach, the pulse, and the team. Progress stays on this device. There is no account and no login. Find them and walk with them.