This app isn't in any of our charts yet.
New Features - Ad Removal Pass added to the shop -- One-time purchase permanently removes all ads in-game -- 200,000 bonus Diamonds granted instantly -- All 4 in-game buffs activated for an unlimited duration -- With Ad Removal Pass, rewards are granted without showing ads - Google Play Games leaderboard added — your stage progress is now ranked Bug Fixes - Fixed Google Cloud Save / Load failure issue
Raise Leo and train allies who will support him.
**Completely Free-to-Play Full 3D Idle Game!!** Worried about battery drain and overheating from a 3D game? Don’t worry — we’ve got **\[Power Saving Mode]**! ☆ **Game Features** ◆ Defeat monsters with Leo and two heroes! * Meet charming and powerful heroes. * Strengthen your heroes through enhancements, leveling up, transcendence, and relics. ◆ Easy and simple tutorial! * Just completing the tutorial showers you with items and diamonds! ◆ Not a difficult game at all. * Just leave it running and watch your inventory fill with diamonds and items! ◆ Not playing right now? * No worries — you'll get rewards the next time you log in! ◆ Want to get stronger? * Power up your heroes with gold, bolts, and three types of enhancement stones. ◆ Enjoy a variety of content like Time Attack and Mimic Dungeon! ◆ Only need to raise two heroes? * Not really. When one hero runs out of power, another will jump in to take their place. * Train multiple heroes to support Leo! ◆ Grinding? Not necessary. Just leave it on. ◆ Security? No need for any special device permissions. ◆ Pay-to-win? Not here! No payments at all! --- Let me know if you'd like a version tailored for marketing, app store listing, or with more emphasis on certain features.
past month, based on 1 day
Downloads
Low confidence63
From install count ÷ months since release
In-app revenue
Low confidence$43
From downloads × revenue per download
Ads
$14
$7 – $28
Estimate, ads (benchmark-based, not calibrated per app)
Total
$57
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.