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Haunted house games: point and click mystery, clues, ghost stories, cold cases
Three Echoes is a hand-painted haunted house mystery game for players who love detective games: a quiet point and click adventure with hidden object scenes, escape room locks and a case board full of red string. Some houses forget. This one remembers. Nora has come back to her late grandmother's house to empty it and sell it. Behind the dust sheets and the stopped clock, the house is still keeping a secret from one April afternoon in 1958, and someone has been waiting for her all this time. Then open the second case. A night-shift archivist receives an unmarked parcel: the belongings of a girl who "ran away" in 1987, and a note that says "They closed it too soon." Pin the evidence, connect the clues, and find out who closed the file, and why. And light the third. Iris flies from Vancouver to an old lantern shop in a misty Huizhou village to keep her great-grandmother's last wish: light incense for Qiaoyun. But no one in the family shrine has that name. A girl with a red lantern has been waiting ninety years for someone to remember her. STORIES FROM ONE ARCHIVE • The House That Remembers: a bittersweet ghost story told through rooms, letters and memories. • Cold File: a cold case investigation through police reports, tapes, photographs and a corkboard of red string. • The Magpie Lantern: a gentle ghost story of a forgotten sister, a shadow-puppet maker and a flood in 1936. • 10 chapters each, with multiple endings. WHAT YOU'LL DO • Search lamp-lit hidden object scenes. Find everything for three stars, then replay your favourite rooms with the objects in new places. • Open code locks, dial locks and puzzle boxes, escape-room style. Combine items and use them where they belong. • Solve hand-made puzzles: sliding blocks, jigsaws, ciphers, radio tuning, tangrams, an abacus, tap codes and more, each built into the story. • Play detective: connect evidence with red string to make deductions, open the next lead and crack cases that were closed too soon. • Shine Qiaoyun's lantern to see what the eye cannot: erased ink, wet footprints, the past flickering back into the room. MADE TO BE CALM • Ink-and-watercolour art and an original atmospheric score. • A three-step hint system that nudges before it tells. • No jump scares. No timers. No account. FREE TO START The first three chapters of The House That Remembers, Cold File and The Magpie Lantern are free. Unlock the rest of one of these stories with one purchase, get all three with the All Stories bundle, or unlock chapter by chapter with coins from the daily reward. Some stories are a single one-time purchase that unlocks the whole story. Hints can also be unlocked by watching an optional ad. Coin packs are also available. Purchases can be restored on any device signed in to the same Google account. Best played in landscape, with headphones. Works offline; an internet connection is needed for the daily reward, optional ads and purchases. Some files are closed for a reason. Open them anyway.
past month, based on 1 day
Downloads
Low confidence1.0K
From install count ÷ months since release
In-app revenue
Low confidence$673
From downloads × revenue per download
Ads
$220
$110 – $440
Estimate, ads (benchmark-based, not calibrated per app)
Total
$893
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.