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Compare allApp info
- Installs
- 10+
- Category
- Simulation
- Content rating
- Everyone 10+
- Version
- 1.0.0.8
- Released
- Aug 14, 2026
- Last updated
- 14 Aug 2026
- In-app purchases
- No
- Contains ads
- Yes
- Promo video
- No
- Requires Android
- 7.0
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Card survival sim: lead a settlement after the end. 4 meters, 43 endings
You are the fifth head in four years. The four before you are remembered by how it ended. All that is left of the city is a wall and what it holds: a well, a field, a hundred people. They come to you one at a time, each with their own trouble. There are always two answers: left or right. FOUR METERS, NOT ONE TO SPARE Water, people, spirit, defense. Give the sick man a drink and the stores drop. Reinforce the wall and the people wear out. Punish the guilty and the spirit falters. Let any one meter hit zero and the settlement is gone. FIFTEEN HUNDRED EVENTS A neighbour's denunciation. The first snow. A birth. A stranger's caravan on the horizon. A child who found something alive in the ruins. The cards are written as text, not assembled from templates, and one run shows you a small part of them. ELEVEN WAYS TO RULE Sooner or later the settlement demands a course: commune, monarchy, theocracy, military rule, technocracy, corporation, eco-village, isolation. Each brings its own deck of events, its own troubles and its own endings you cannot reach any other way. FORTY-SEVEN THREADS People, places and things here have fates of their own. The one who left the watch. The dog at the gate. The clock on the square. The first child. Keep coming back to one thread and you will hear it to the end. EIGHT DISASTERS Drought, plague, fire, flood, winter, newcomers, a trial of one of your own, the state coming back. Each arrives as its own act and breaks the ordinary run of days. And sometimes an apocalypse happens inside the apocalypse, and the dead come to the gate. TEN YEARS IS ONLY THE FIRST ROUND Reach the tenth year and you choose: leave as a winner or stay another ten. After the first decade there is a second, then a third, and the settlement's exhaustion carries over from one round to the next. FORTY-THREE ENDINGS Golden Age. Water Empire. Fortress on Bones. Lonely Guardian. The Roll of Names. Twenty Years. They come one at a time, and the ones you were not aiming for stay with you too. One hand, no internet, no purchases.