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What's new: • Halloween: the Night of Souls, from October 26 to November 1! Daily quests, the Pumpkin Smash mini-game and limited Krampus and Pumpkin Lord skins • Infernal Mine: drop your familiars, they dig for you • Infernal Laboratory: new research • Skin Codex, Infernal Pact and a skin for the arena's top 3 • Two new units: Abyssal Behemoth and Prince of the Apocalypse • Notifications and fixes
A dark idle RPG with army, forge, arena and leaderboards.
Incremental Idle: Humanfall is a dark idle RPG where you command a demonic army against the last human strongholds. Tap to strike soldiers, recruit units, destroy castles and turn unstable souls into permanent power through reincarnation rituals. Keep progressing while away with AFK rewards, optimize your damage, blood and soul income, then spend permanent souls in a domination tree full of upgrades. Every choice strengthens your run: click damage, unit power, resources, enemy weakening and new feature unlocks. Unlock the infernal forge to summon gear, improve your hero and prepare for arena battles. Swords, shields, helmets, boots and other equipment pieces come with rarities, levels and varied stats. Scrap unwanted items, upgrade your forge and hunt for the perfect build. Challenge other profiles in the arena, climb the Elo ranking and compare your performance across leaderboards: peak DPS, castles destroyed, harvested souls and arena rating. Chests, optional ad bonuses, demonic crystals and comfort packs add more ways to progress without stopping the core idle loop. Humanfall is built for both short sessions and long-term progression: return, claim your rewards, strengthen your army and push the fall of humanity further with every run.
past month, based on 1 day
Downloads
Low confidence5.4K
From install count ÷ months since release
In-app revenue
Low confidence$3.6K
From downloads × revenue per download
Ads
$1.2K
$595 – $2.4K
Estimate, ads (benchmark-based, not calibrated per app)
Total
$4.8K
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.