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Drag heroes on grid, unique stats. Earn coins to deploy more, clear all to win.
Enjoy a strategic grid-based tower defense game with simple drag-and-drop controls. Place unique heroes on the battlefield and build your lineup to take down waves of incoming enemies. Drag hero cards from the bottom tray and drop them onto any empty grid spot on the map. Each hero comes with its own attack style, attack range and damage value — some strike fast at close range, while others deal heavy splash damage from far away. Plan your placement wisely to cover the enemy path and maximize your overall firepower. Every enemy you kill rewards you with gold coins. Spend your coins to unlock and deploy more heroes onto the grid, strengthening your defense line gradually as the battle goes on. Mix different hero types to create powerful combos and handle all kinds of enemy formations with ease. Defeat every enemy in the level to clear the stage and unlock the next challenge. As you progress further, enemies will grow stronger and come in larger numbers, with tougher elite enemies and boss waves waiting in later stages. Adjust your strategy, optimize your hero placement and make smart use of your coins to keep advancing through more difficult levels. With intuitive drag-and-drop controls and easy-to-learn rules, the game is accessible for players of all ages. It blends relaxing casual gameplay with light strategic depth, making it perfect for short sessions during breaks, daily commutes or any spare moment. Clean vibrant visuals and smooth performance ensure a great experience on all mobile devices. This free-to-play casual game contains ads to support development. All in-game currencies and items are virtual and have no real-world value.
past month, based on 1 day
Downloads
Low confidence1
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
$0 – $0
Estimate, ads (benchmark-based, not calibrated per app)
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.