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More enemy variety! 8 new enemies, each with its own trick: Sprinter, Leaper, Glider, Splitter, Healer, Ironclad, Sapper and Champion. Every wave now mixes several enemy types, with themed waves like air raids and armoured pushes. Shields, Brutes, Bombers and Archers show up much earlier. A card introduces each new enemy and how to beat it; see them all on the new Enemies page in the Arsenal. 5th deck slot at level 12 and 6th at level 32: more weapons in every battle.
Spend supply on weapons, guard every side and hold the platform!
Stickmen are charging your platform from every direction. Supply fills up over time: spend it on turrets, soldiers, traps and bombs on the side the enemies come from, buy new slots, and hold the line wave after wave. SUPPLY. DEPLOY. HOLD. • Supply fills at a steady rate; every card has a supply cost, stronger weapons cost more • Read the red arrows and drag each card onto a slot, a path or a crowd on that side • Spend supply on new slots around the platform • Drop the same weapon on the same slot to level it up; level 3 + level 3 triggers a 15-second Overdrive • Before each level, upgrade your deck and buy battle boosts with the coins you earn 42 WEAPONS TO COLLECT Turrets (MG, Gatling, Cannon, Mortar, Railgun, Laser, Tesla Coil, Missile Pod, Plasma Cannon and more), gunners (Rifleman, Sniper, Minigunner, Flamethrower, Rocket Trooper, Medic…), traps (Barricade, Mine Field, Tar Pit, Electric Fence, Saw Trap), throwables (Bomb, Cluster Bomb, Molotov, Freeze Grenade, Airstrike, Black Hole, Nuke), supports and heroes with active skills. Pick 4 weapons for your deck: every deck plays differently. DEEP UPGRADES • Weapon levels 1 to 15 with cards and coins • Talents at levels 5, 10 and 15, free to change • Evolutions: Vulcan, Storm Spire, Singularity, Event Horizon and more • Element synergies: Superconduct, Shatter, Inferno, Toxic Cloud and element sets • Pick a run upgrade after every wave • Workshop research: base armour, faster supply, more starting supply, a 9th deploy slot, a 5th deck weapon • Weapon chests for coins: cards for your weapons and a chance of a new one CAMPAIGN AND ENDLESS • 100 hand-made levels in 5 worlds (Meadow, Desert, Snowfield, Volcano, Neon City) with 10 boss fights, earn up to 3 stars per level • Runners, shield bearers, brutes, bombers, archers and bosses with their own patterns • Endless mode: how many waves can you hold? • Chests, a daily shop, daily missions, achievements and a 7-day gift PLAY YOUR WAY Every level, weapon and upgrade can be earned by playing. Gems, packs and the Commander Pass are optional in-app purchases for players who want to progress faster, and chest drop rates are shown in the game. Lost a close battle? Continue it once with gems. Optional reward videos give extra supply, coins and chests; there are no forced ads. Plays offline (purchases and videos need an internet connection). Made for phones and tablets (two-pane layout in landscape), with 16 languages you can switch in the game.
past month, based on 1 day
Downloads
Low confidence1
From install count ÷ months since release
In-app revenue
Low confidence$1
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Ads
$0
$0 – $0
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Total
$1
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.