This app isn't in any of our charts yet.
- The Academy is now here! Academy puts students in the driver’s seat. They can jump into activities that spark their interest, train skills they want to improve on, and work on beating their best scores. By putting choice in their hands, they become more engaged and invested in their progress.
LiteracyPlanet - A Whole World of Learning
*NOTE: This application is in student mode and you will need a student account for LiteracyPlanet to use this application.* LiteracyPlanet is a fun, safe and motivational learning environment for children aged 4 to 15, which encourages them to learn at their own pace and presents a solid foundation for the development of invaluable literacy skills. LiteracyPlanet is designed by education specialists and is aligned with English curriculum standards. The program currently covers key literacy strands including spelling, reading, phonics and sight words. As this is an updated version of LiteracyPlanet (Classic) there will be more content added covering all literacy strands. Sign up for a LiteracyPlanet subscription at www.literacyplanet.com if you haven’t already! More about the current features: Sight Words Much loved Sight Words missions structured in a Learn, Practise and Test sequence. Phonics Phonics missions for teaching synthetic phonics to students by associating phonemes to graphemes using engaging games. Spelling Spelling missions for students of different learning levels. Each mission consists of engaging practice games and an assessment at the end. Library Read levelled books from LiteracyPlanet. Word Mania Students race against the clock to create as many words as possible in three minutes using 15 random tiles. Word Morph A fun game where students spell new words by replacing a single letter in the existing word.
past month, based on 1 day
Downloads
Low confidence635
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
No ads
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.