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Go live is back: broadcast through your YouTube channel. Your feed now follows the country you are in and leaves out streams that cannot play there. The Home carousel plays a muted preview.
Live streaming from creators. Watch, chat, predict and take part.
OnAir is live streaming where watching earns you something. GO LIVE IN SECONDS Start from your phone's camera, or point OBS at your own RTMP key. Set the title, the category and who may watch — everyone, your followers, your members, or a channel you sell. Nothing to install, nothing to apply for. EARN POINTS JUST BY WATCHING Time spent on a channel earns points on that channel. They are earned, never bought, and they buy things the creator decided: a song request, a shout-out, whatever is on their reward menu. The creator sees the queue and answers it while they are still live. BACK A CALL A broadcaster asks a question and the room backs an outcome. Winners split what was staked, in proportion — nobody plays against the house, and payouts round down rather than minting anything. The creator cannot bet on a question they will decide. WHAT CREATORS EARN 95% of what arrives, after the card fee, from every route: a $4.99 monthly membership, a channel term bought for 1, 2, 6 or 12 months, a ticket to one programme, gifts, and direct support. Plus a share of advertising and of the subscriptions of premium viewers who watched them. Paid to a bank account, not to credit you can only spend back here. ONE PRICE, SET BY US A membership costs the same on every channel, so you learn it once. Nothing renews behind your back: a term simply ends, and there is nothing to cancel. AND A CATALOGUE UNDERNEATH Live TV channels, films, series and live events — Live TV, Sports, News, Films, Series, Music, Gaming, Kids and Events. Browsing and watching need no account. SAY SOMETHING Every broadcast has a room. Comments travel directly between viewers; OnAir's servers never see one. Creators get moderators, word filters and a real ban. WHAT WE WILL NOT DO Points cannot be bought. What you win inside the app stays inside the app — it can be spent here and never sent to anybody or withdrawn. That line is the difference between a game and something that needs a licence, and we are on the right side of it deliberately. Built by jKulDev.
past month, based on 1 day
Downloads
Low confidence55
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$12
$6 – $24
Estimate, ads (benchmark-based, not calibrated per app)
Total
$12
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.