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• The in-game display now fits small phones properly. • Tablets and foldables: the game can turn sideways, and a run holds briefly when the screen changes size. • Settings: new Send feedback row and a refreshed More from ZiBa list. • The Privacy options row now stays in Settings even when you're offline.
Two balls, one tap each. Klack them together, dodge the spikes. Easy to learn.
Klack is a fast, one-more-go arcade game about timing and reflexes. Two neon balls sit on the left and right walls. Tap a side to launch a ball inward — they always meet in the middle with a satisfying KLACK. The catch? Hazards stream down both lanes, and you have to dodge them while keeping the rhythm. One mechanic. Infinite rhythm. Easy to learn in 3 seconds, hard to put down. ★ HOW TO PLAY • Tap or hold the left side to move the left ball, the right side for the right ball • Both balls always overlap in the center and bounce — you can't miss the klack • Dodge spikes, blocks, saws and more as they fall toward the balls • Time clean klacks while dodging to build a combo multiplier ★ FEATURES • Pure one-thumb (or two-thumb) arcade feel — instant and tactile • Procedurally generated hazard waves, so every run feels fresh • 8 hazard types: spikes, blocks, saws, orbs, bumpers, comets, bombs and lasers • Power-ups: shield, slow-mo, magnet and score x2 • A combo system and escalating waves that ramp the intensity • A vibrant 70s-retro neon sunset look • Daily challenge with a shared seed — the same run for everyone • Leaderboards and achievements • Tune your ball feel — snappy, lively, smooth or floaty • Design Lab: author your own hazard segments ★ PICK UP AND PLAY Runs last 30–90 seconds — perfect for a quick break or a long combo chase. No timers, no waiting. Just tap, bounce, dodge, repeat. Free to play. Think you can keep the rhythm?
past month, based on 1 day
Downloads
Low confidence4
From install count ÷ months since release
In-app revenue
Low confidence$3
From downloads × revenue per download
Ads
$1
$0 – $2
Estimate, ads (benchmark-based, not calibrated per app)
Total
$4
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.