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Initial release. Every mission is two phases: STRIKE — fly in with full weapons and destroy your assigned targets. RETREAT — once damage mounts, your weapons go dark. Zero ammo, no countermeasures. Dodge incoming missiles, roll to deflect, and reach the safe zone. 20 progressive missions across desert corridors, ocean lanes, breach perimeters, and retaliation fronts.
Strike hard, then survive the retreat. 20 missions. Zero ammo on the way back.
MissileLock: Zero Ammo You are the last pilot of Squadron 7. Every mission is two phases: STRIKE, then SURVIVE. STRIKE PHASE Fly into hostile territory with full weapons. Destroy your assigned targets — scout aircraft, radar towers, SAM launchers, enemy frigates, command relays, and more. Each mission brings a different objective across desert corridors, ocean lanes, breach perimeters, and retaliation fronts. RETREAT PHASE Take enough damage and your weapons go dark. Zero ammo. No countermeasures. Now the only thing between you and the ground is your stick work. Missiles lock on from every vector. Dodge them. Roll before impact to deflect. Hold course and reach the forward safe zone. If you bail out, recovery earns partial credit. If you land clean, full mission score. FEATURES - 20 progressive strike missions — each with unique objectives, terrain, and escalating threat levels - Two-phase gameplay — armed strike followed by zero-ammo retreat under missile fire - Dual-stick flight controls — drag to steer; inward stick before impact performs a defensive roll - Dynamic missile threats — homing warheads, proximity fuses, and multi-vector pursuit that scales with mission level - Landing precision scoring — stabilize your approach in the safe zone for bonus credits and grade - Ejection & rescue — take too many hits and punch out. Recovery earns partial mission credit - Emergency extraction — incomplete objective but crew recovered? Command may override for extraction - Rewarded lifelines — crash after retreat? Get one second chance per mission via short ad - Military HUD — radar sweep, threat indicators, hull integrity, radio chatter, telemetry strip - Atmospheric menus — animated radar, drifting particles, HUD-style bracket buttons, staggered entrances - Sound & vibration toggles — independent controls in settings - Offline play — core gameplay requires no internet. Ads optional HOW TO PLAY Mission starts with a briefing card showing your objective, area, threat level, and rules. Fly in, destroy your targets while you still have weapons. Once damage mounts, your weapons go offline — switch to evasive mode. Dodge incoming missiles, use rolls to deflect, and make it to the safe zone. Land clean for top marks. From the developers at KOSD LLP. Privacy policy: https://policy.kosdllp.com
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$0 – $1
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In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.