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• Flip-It! now speaks 24 languages, including yours: 17 new ones arrive with this update. • New Halloween pack: 58 pictures to guess, from friendly ghosts to haunted houses. • The settings screen now scrolls properly on smaller phones. • Various small fixes.
Guess the picture on your forehead! A party game for kids & families.
Flip-It! is the picture guessing game that gets the whole family off the couch. Hold the phone to your forehead. Your teammates describe what they see. Tilt to answer — and try not to peek! With real illustrations for every card, even kids who can't read yet can play. No words to read. No rules to explain. Just hold, describe, and tilt. The forehead guessing game that works for the whole family — from toddlers to grandparents. Picture charades, family party game, and active fun all in one. FREE TO START Two full categories included at no cost: Animals and Vacations. Dozens of images, two difficulty levels, ready to go. PICK YOUR PACKS Unlock more themes individually: Food, Fantasy, Pirates, Sports, Transports, Games, Space, Jobs, and more on the way. Or grab the Unlock Everything bundle and get every current and future pack, forever. NO SUBSCRIPTION. NO ADS. EVER. One payment is all it takes. No monthly fees. No pop-ups. No tricks. BUILT FOR FAMILIES - Easy mode for ages 3 and up — perfect for preschoolers and early learners - Hard mode for ages 7 and up — vocabulary challenges for big kids - Mix categories in Shuffle mode for a surprise round - The headband-style guessing game — a great car game, road trip game, birthday party game, or rainy day activity for kids - Offline family game night — no Wi-Fi needed, no ads, no pop-ups - The kids charades game that works without words — because pictures work for kids who can't read yet - Perfect for bilingual families — switch languages anytime to help kids learn vocabulary in a second language Flip-It! is made by a small independent studio in Quebec. If you have feedback, we'd love to hear from you.
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Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.