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Build a city, grow your businesses and keep earning while you're away.
Welcome to Golden District, a relaxing idle city builder where you get to shape your own growing neighbourhood. You start with a small piece of land and a simple business. From there, you decide how the city should grow. Buy new lots, place businesses on the map and watch your streets slowly fill with shops, restaurants, parks and landmarks. The city is always moving forward, even when you are away. Your businesses keep earning idle income in the background, so coming back to the game always feels like opening the door to a city that has been busy while you were gone. Collect your earnings, choose the next upgrade and decide where your next expansion should go. Construction takes time, but it is part of the fun. You can see the work happen on the map as cranes, workers, materials and scaffolding gradually turn an empty lot into a finished building. Once a business is open, keep an eye on its level, production and maintenance so it can continue earning at its best. There is no single correct way to build Golden District. You can focus on earning as much as possible, collect different types of businesses, expand the map one neighbourhood at a time or simply create a city that looks the way you want it to look. As your city grows, the game gives you more ways to play. Dynamic missions are created around your progress and reward you with coins, XP and occasional special rewards. The Legacy system gives you permanent perks that improve the economy, construction speed, offline earnings, taps, missions and boosters. You can also unlock fixed landmarks that give the city a stronger identity and help shape its skyline.
past month, based on 1 day
Downloads
Low confidence92
From install count ÷ months since release
In-app revenue
Low confidence$62
From downloads × revenue per download
Ads
$20
$10 – $40
Estimate, ads (benchmark-based, not calibrated per app)
Total
$82
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.