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Go through his phone. Read it all, pin what proves it, accuse. Six cases.
He said three nights in Porto. His phone never left Lisbon. A client hands you a clone of her partner's phone. Nineteen apps, all of them real, all of them evidence. Go through all of it. Nobody is watching you read. Pin what proves it, then accuse. SIX CASES, AND NONE OF THEM STOPS HALFWAY Five affairs, and a sixth case that is something else entirely. 01 Lisbon. Three nights in Porto that never happened. 02 Istanbul. Two boarding passes, one card, every month since March. 03 Vienna. A woman called Ivy who never existed. 04 Glasgow. Four nights away, 6,800 pounds gone, and no affair at all. 05 Montreal. One hour that disappears between two time zones. 06 Whitby. Not an affair at all. At 00:14 his phone says goodnight, and he is not the one holding it. THE EVIDENCE BOARD Hold any message, photo, receipt, journey or calendar entry to pin it. Put two pins next to each other and you have a claim: the calendar says Porto, the card says Lisbon. Deduction stops living in your head and goes up on the wall where you can read it. YOU ANSWER AS HIM Most games in this genre let you read. Here, at a few written moments, you reply from the suspect's own phone. Three choices, and the person on the other end answers differently to each one. Push too hard and a thread goes quiet for good. LOCKED THINGS OPEN WITH WHAT YOU ALREADY FOUND A passcode built out of a birthday in Contacts. A hidden album behind a calculator that is not a calculator. A deleted thread pulled back out of a backup. No hacking minigames, no pipes to rotate. Every lock opens with evidence that is already somewhere on the phone. THE ACCUSATION There is no multiple choice at the end. You name what happened and you cite three claims off your own board. Cite the wrong three and the client walks away, and you go back to the wall and read it again. NOTHING STOPS YOU IN THE MIDDLE OF A CASE No wait timers. Not four hours, not four minutes. Watch an ad for a hint or to carry on. An ad continues the game, it never blocks it. Pro removes the ads, opens the rest of the casebook and adds the board's power tools: contradiction highlighting, auto sort, unlimited pins. WRITTEN IN YOUR LANGUAGE, NOT TRANSLATED AT THE END Questions, answers and hints are authored language by language, so a right answer is never marked wrong because it was graded against another country's spelling. Eighteen to forty minutes a case, and a downloaded case plays offline. Spillie is fiction. The phones, the people, the affairs and the harbour are invented, and the app never reads a real device. Spillie Pro is an auto renewing subscription: USD 6.99 per week or USD 39.99 per year, charged to your Google Play account at confirmation. It renews unless you turn renewal off at least 24 hours before the current period ends. Manage or cancel it in your account settings. Terms of use: https://lumxstudios.co/spillie/terms Privacy policy: https://lumxstudios.co/spillie/privacy
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Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.