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Welcome to Big Head Football! • Fast 1v1 big-head soccer: run, jump, kick and head the ball past your rival • 24 wacky characters, 19 super powers and 10 stadiums • Classic-style animations, a camera-zoom match intro and quick restarts after goals • Online matches, league, daily rewards and missions • Unlock jerseys, boots, hats and glasses from card packs
Head-to-head soccer duels with big heads, crazy super powers and offline fun!
Big Head Football is fast, funny one-on-one soccer! Run, jump, kick and head the ball past your rival before the whistle blows. ⚽ SIMPLE CONTROLS, BIG FUN Move with the arrows, take a ground shot or a high shot and jump for headers. Every match lasts about a minute – perfect for a quick break. ⚡ 19 CRAZY SUPER POWERS Freeze your opponent, grow into a giant, fire a blazing ball, shrink your own goal, swap your rival's controls, clone the ball, summon a goalkeeper and much more. Upgrade your powers to make them last longer. 😂 24 WACKY CHARACTERS Pirates, chefs, cowboys, robots, a skeleton, an alien and many more – each with their own speed, jump, shot and size. They shout, grin and grimace as they play! 🎒 CARDS, GEAR AND UPGRADES Open card packs to unlock characters, jerseys, boots, hats and glasses. Level up your heroes and equip gear for extra stats. 🏟️ 10 STADIUMS AND A LEAGUE Win fans to unlock new stadiums – from a street cage to a neon dome – and climb from the Academy League to the Champions League. Cheering crowds, flags and flares included. 🎁 DAILY REWARDS AND MISSIONS Claim daily rewards, finish daily missions, collect achievements and open a free pack every few hours. 📶 PLAY OFFLINE No internet needed for matches, free to play with ads, no accounts. Available in English, Azerbaijani and Russian.
past month, based on 1 day
Downloads
Low confidence268
From install count ÷ months since release
In-app revenue
Low confidence$181
From downloads × revenue per download
Ads
$59
$30 – $118
Estimate, ads (benchmark-based, not calibrated per app)
Total
$240
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.