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Three new worlds: Dino Valley, Pirate Cove and Neon City. Free coins video, random skin unlock, double daily reward, coin packs and No Ads.
Control a hungry hole, swallow cars and buildings, grow huge and eat rival holes
Mega Hole: City Eater is a fast, satisfying hole game: you are a black hole on the streets of a city. Drag anywhere to move, and everything smaller than you falls in — people, benches, cars, trees, whole apartment blocks and skyscrapers. Every bite makes you bigger, and bigger means you can swallow bigger things. Rival holes are after the same city: eat the ones smaller than you and stay away from the ones that could eat you. 🕳️ HOW TO PLAY • Drag your finger anywhere on the screen — the hole follows. • Eat anything smaller than your hole to grow. Start with people and lamp posts, end with towers. • Bigger holes can swallow smaller holes. Hunt or run. • Reach the level goal before the timer runs out. 🏙️ FIVE WORLDS Downtown, Sunny Bay beach, Frost Hollow winter town, Red Dunes Mars colony and a Picnic bonus — each with its own objects to devour: palm trees and boats, snowmen and sleds, rovers and crystals, cupcakes and donuts. 🎯 LEVEL GOALS Score runs, "eat the whole map", rival-hole hunts, item lists and the Big Shiny Tower finale. Goals grow with every lap. 🎨 HOLE SKINS & BOOSTERS Unlock striped, dotted, glowing and rainbow holes, start a level bigger or with extra time, and collect a daily reward. Win levels to grow your island. ✨ MORE • Real physics: buildings tip, cars dive nose-first, piles tumble into the hole. • Short rounds — perfect for a quick break. • Works offline, no account needed. • 14 languages. Note: this is a single-player game; rival holes are controlled by the game.
past month, based on 1 day
Downloads
Low confidence8
From install count ÷ months since release
In-app revenue
Low confidence$5
From downloads × revenue per download
Ads
$2
$1 – $4
Estimate, ads (benchmark-based, not calibrated per app)
Total
$7
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.