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New in 1.1: two new gardens with 60 levels: Rock Garden with stones and Trellis where vines cross.
Link each seed to its twin with vines that fill the garden. 210 puzzles.
Link Bloom is a calm path puzzle set in a garden bed. Every bed is a grid of bare tiles with pairs of coloured seeds. Drag from a seed to its twin to grow a vine between them. Vines cross only on trellises, so you have to plan their routes, and the bed only blooms when every tile is planted. When the last vine links up, the whole garden flowers: poppies, bluebells, sunflowers, irises, daisies and more, one kind for each colour. HOW IT PLAYS • Drag from a seed to the seed of the same colour. • Vines cross only on trellises: two different vines go straight across and down. Plant both lanes. Elsewhere, drawing over another vine cuts it back. • Fill every tile to make the garden bloom. • Draw each vine in one go for three stars. Undo is always there. WHAT'S INSIDE • 210 puzzles in seven gardens: Sprout, Meadow, Orchard, Grove, Wildwood, Rock Garden and Trellis, growing from 5x5 to 9x9 beds. • Each garden plays a little differently: Orchard brings stones that stay bare, Grove brings hedges that vines can't pass, and Wildwood mixes both. • Every puzzle has exactly one solution, checked by a solver, so you can always reason your way through without guessing. • Difficulty rises inside each garden: fewer pairs and longer, winding vines, with an easier breather every few levels. • Earn up to three stars per bed. Solved levels and the first three unsolved levels in each unlocked garden are open. Solve 20 levels in the previous garden to unlock the next original garden. Rock Garden opens after 20 Meadow levels, and Trellis after 20 Rock Garden levels. • A hint grows one vine for you if you get stuck (watch a video ad, only if you choose to). Using a hint caps that level at two stars. • Follows your phone's light or dark theme, with sound and vibration switches and 12 languages. • Plays offline. No account needed. Link Bloom is free and supported by ads: a small banner, an occasional full-screen ad between levels, and an optional video ad for each hint. Full-screen ads appear only between levels.
past month, based on 1 day
Downloads
Low confidence4
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$1
$0 – $2
Estimate, ads (benchmark-based, not calibrated per app)
Total
$1
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.