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First release.
Notches that pulse, drift, blink and twin. Tap as the needle crosses them.
Pulse Lock is a one-tap reflex game where the targets fight back: notches that pulse wider and narrower, drift along the ring, blink as you close in, or come in twin pairs. A needle sweeps around a neon dial. Tap the moment it crosses the glowing notch and the notch bursts, the needle flips direction and a new notch appears. Tap early, late or not at all and the lock jams. Each lock needs a set number of hits. Clear them all and the shackle springs open. HOW IT PLAYS • One finger, one tap: no dodging, no steering. • Each hit nudges the needle's speed up a little and flips its direction (on twin notches, only the second hit flips it). • Hit the bright centre of a notch for a Perfect. Perfects earn up to three stars per lock; on the fastest locks, three stars take real timing. 60 LOCKS, RISING DIFFICULTY The needle gets faster and the notches get narrower as you go. The twists join one at a time: • Twin notches: two in a row, hit both in one sweep. • Drifting notches that slide toward or away from the needle. • Blinking notches that dim just as you close in. • Pulsing notches that beat wider and narrower: catch them on the wide beat. Every sixth lock is a slower breather with no twists. ENDLESS MODE Clear lock 10 to unlock Endless. The dial keeps speeding up until you miss, and after 20 hits every twist joins in. Perfects score double, and your best score is saved. ALSO • Pause at any time. Play resumes after a 3-2-1 countdown. • One optional second chance per attempt if you choose to watch an ad. • Menus follow your light or dark system theme; the dial always stays dark neon. Sound and vibration toggles. 12 languages. Pulse Lock is free and supported by ads: a banner, an occasional ad between attempts, and an opt-in rewarded ad for a second chance. No ads interrupt a lock while you play it.
past month, based on 1 day
Downloads
Low confidence2
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
$0 – $1
Estimate, ads (benchmark-based, not calibrated per app)
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.