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Welcome to Matka Climb! - Climb the hill with a hammer and a pot - Easy, Medium and Hard modes - Hand-built course with a learning ramp - Daily rewards, Lucky Spin, missions and a shop - No ads, works offline
Swing a huge hammer from an iron pot and climb the ghat to ring the bell!
A man in an iron kadhai, one very long hammer, and a hill that does not forgive. Swing, push, hook and fling your way up about 300 m of Indian ghat to ring the bell at the top. HOW IT WORKS - Drag your finger anywhere (or move the mouse) and the hammer follows. The pot is a real physics body: it tips, slides and tumbles. - Push the hammer into the ground or a rock edge to lift and hop. Hook the pick over a ledge, then pull yourself up. Pogo, vault and fling. - A short first-run tutorial (steer, push, hook) teaches the moves on the first 20 m. THE CLIMB - Ghat steps, a dead peepal tree with hook branches, a narrow chimney, a kabaad scrap pile with slippery steel, an overhang that needs a hook-and-swing, a long slippery slab and a bell tower at the summit. - Real rock textures, moss, a hazy mountain sky. Muted and natural, no cartoon colours. PICK YOUR DIFFICULTY - Easy: steadier pot, grippier rock, longer reach, checkpoints every few metres and a safety net after a fall. - Medium: mild assist and a checkpoint at each section. - Hard: the real thing. No checkpoints, slippery metal, no mercy. EXTRAS - Matka Swap shrines: trade your heavy iron pot for a light clay matka that bounces higher but can crack. - Daily gift (7-day streak), Lucky spin, daily missions, shop for pot skins and hammer skins, pot choice, stats per difficulty. - Portrait and landscape. Works fully offline. No ads, no sign-in, no data collected. Coins are virtual game items with no real-money value and cannot be bought or cashed out.
past month, based on 1 day
Downloads
Low confidence1
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
No ads
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.