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What’s new in 1.0.1 Lives come back on their own: +1 every 30 minutes, up to 5, with a countdown Online play is quicker and more reliable, with a landing preview before the disc drops Leaderboard pages past the top 50, with Show more and your rank pinned if you are not on the page
Line up four discs vs bots, a friend next to you, or players online.
Drop a disc. Line up four. Take the table. Four In A Row - Multiplayer is a disc-dropping board game you can play on your own, pass back and forth with someone beside you, or play live against another person. HOW TO PLAY Take turns dropping discs into a 7-column board. Discs fall to the lowest open space. Line up four of your color in a row, column, or diagonal to win. PLAY YOUR WAY • Play vs Bot. Sit across from Lily, Grandpa Joe, Maya, Carlos, Dr. Victoria Sterling, The Grandmaster, and Undefeated Muza. Each opponent is harder than the last. Who starts is chosen at random and shown on screen. • Play vs Friend. Pass-and-play on one phone. Set names and pick your discs. • Play Online. See who is online, search by name, and send a challenge, or create a room and share the code. On each phone, you sit at the bottom of the board. KEEP PLAYING Earn XP, coins, and trophies. Climb levels, finish daily and weekly tasks, and check the leaderboard. Rankings use wins, then win rate, then XP, then games played. You can view the overall board or players from your country. Bot games use lives. Winning keeps your life. A loss, a draw, or leaving the table spends one. Friend games and online games do not use lives. Play vs Bot and Play vs Friend work offline. Online play needs a connection. OPTIONAL PURCHASES The game can show ads. You can watch an ad for a reward, or buy coin packs, unlimited lives, extra themes, and Remove Ads. Purchases are optional. Created by Mufungo Geeks.
past month, based on 1 day
Downloads
Low confidence2.1K
From install count ÷ months since release
In-app revenue
Low confidence$1.4K
From downloads × revenue per download
Ads
$452
$226 – $903
Estimate, ads (benchmark-based, not calibrated per app)
Total
$1.8K
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.