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Bend free kicks around the wall from anywhere on the pitch. Beat the keeper!
Step onto the pitch and take the shot. Free Kick Legends drops you straight into a floodlit stadium: swipe to shoot, curve your swipe to bend the ball around the wall, and beat a goalkeeper who fights back. ⚽ SWIPE, CURVE, SCORE • Swipe toward the goal to shoot. Where your finger ends is where the ball goes. • Curve your swipe to add spin and bend the ball around the wall. • Swipe faster for more power, but overdo it and the ball sails over the bar. • A short flick keeps the ball low, under a jumping wall. 📏 SHOOT FROM ANYWHERE • Free kicks from the edge of the box all the way back to the halfway line. • Ladder mode: every goal moves you 3 m further back. You have 3 balls. How far can you go? • Free kick mode: drag the ball to any spot on the pitch and practice your favorite angle. • Penalties with a real feint: pause mid-swipe and the keeper dives early. 🧤 A KEEPER THAT FIGHTS BACK • Four difficulty levels, from Easy to Impossible. • Diving saves, one-handed stops, leg saves and catches on the chest. • The wall jumps, opens gaps and never moves the same way twice. 🌟 7 LEGENDS, 7 SHOOTING STYLES Pick a fictional legend from the locker room. El Mago curls it, El Cañón blasts it, El Látigo makes it dip and wobble, El Muro is a keeper who comes up for free kicks… Each legend changes how the ball reacts to your swipe. 🎨 MORE TO PLAY WITH • 6 balls with their own trails: Classic, Leather 70, Neon, Fire, Beach and Ice. • Portrait or landscape, play it your way. • Plays offline. No account, no sign-up. • Available in English, Spanish and Portuguese. All players and kits in the game are fictional. Any resemblance to real people is coincidental.
past month, based on 1 day
Downloads
Low confidence92
From install count ÷ months since release
In-app revenue
Low confidence$62
From downloads × revenue per download
Ads
$20
$10 – $40
Estimate, ads (benchmark-based, not calibrated per app)
Total
$82
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.