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Compare allApp info
- Installs
- 1+
- Category
- Adventure
- Content rating
- Teen
- Version
- 1.1.1
- Released
- Oct 7, 2026
- Last updated
- 13 Oct 2026
- In-app purchases
- No
- Contains ads
- No
- Promo video
- No
- Requires Android
- 7.0
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Stability update (1.1.1) • Fixed the app closing right after launch on some devices • Officially launched on October 10, 2026 — the "in development" notice is gone • A 20-day story, 9 worlds, 8 endings • Cleaner About screen, endings record and high-contrast mode • 12 languages, no ads, no login, offline play
Your first parcel weighed 0g. The next day, the house it went to was gone.
At 3:17 a.m., for one minute, the world slips out of place. Yeobaek-dong, a small riverside town. Today is your first day as a courier. The quiet office chief calls you by name before he even looks at your résumé, and brews two cups of barley tea. One of them never gets any lower. Your first delivery is a small box the scale says weighs 0 grams, addressed to Room 103, Haneul Villa. No one answers, so you leave it at the door. That night, on the bridge outside your window, someone stands under a red umbrella, though it isn't raining. The next day, Room 103 is gone. From behind the wall, someone asks: "What took you so long?" Every clock in town runs one minute slow each morning. The side-dish grandma says, "You came yesterday too." The kid at the flower shop keeps a tally of the days you've been here. For twenty days, ride through town making deliveries and gather what people say — and what they don't. You have to find out what you delivered first. ■ DELIVERY IS EXPLORATION The fast way, the safe way, the way that only opens at night. Ride your bike through alleys, hills and the long river bridge, pick up dropped letters and hop the curbs. The route you choose decides what you'll see. ■ A TOWN THAT REMEMBERS YOU Twenty people, each with a daily routine, secrets and memories of a night twenty years ago. No affection meters. People remember what you did, and those memories change tomorrow. ■ 3:17 — HORROR THAT NEVER ANNOUNCES ITSELF No jump scares. A minute when every sound disappears, an alley slightly different from yesterday, people whose memories don't match. The game never tells you what's wrong. You notice first. ■ NOTICE IT. WRITE IT DOWN. What you notice goes into your notebook. The case board won't hand you the answer. Lay what you've gathered side by side — and if you want to be sure, go back and look again. ■ NINE WORLDS, EIGHT ENDINGS Yesterday, twenty years ago; the Lost place where waiting traps people; a world where the accident never happened; and the final minute. On the last dawn, you choose who receives the box. Even after an ending, the town remembers you a little. ■ A STORY TOLD LIKE A TV DRAMA Flashbacks that replay that night through six people's eyes, some 200 scene illustrations, and sound design built on silence. About 15–20 hours to an ending, playable with one hand. • Free · No ads · No in-app purchases · No login · Plays offline • 12 languages: Korean, English, Japanese, Simplified & Traditional Chinese, Spanish, Portuguese, French, German, Russian, Indonesian, Thai • Adjustable text size and reduced motion What never arrived doesn't disappear. It waits. "What took you so long?"