This app isn't in any of our charts yet.
Explain the word to your team without saying the forbidden words! Fun taboo game
Are you ready to have the most fun moments with your friends and family? "Say!" brings the classic taboo game to your pocket with a modern, dynamic and tasteful design! The basic rule of the game is simple: Explain the secret word on the card to your teammates, but DO NOT SAY the 5 forbidden red words! 🎉 WHY WILL YOU LOVE "SAY!" GAME? • 3 DIFFERENT LANGUAGE CHOICES: Thousands of rich and interesting word cards in Azerbaijani, Turkish and English! • 3 DIFFICULTY LEVELS: - Easy: Relaxing and fun words for kids and beginners. - Medium: Ideal, fast and competitive gaming experience for everyone. - Hard: Specially selected cards for true word masters and lovers of difficult puzzles. • VARIOUS THEMES AND PACKAGES: With Classic Words, Baku and Azerbaijan Special Pack, Cinema and Pop Culture, Sports, Science and Technology Packs, you will find a game theme to suit every party! • CUSTOMIZE AS YOU WANT: - Create 2, 3 or 4 teams, give them any name you want. - Choose the round duration (60, 90 or 120 seconds). - Set the target score required to win (30, 40 or 50 points). - Adjust the "Pass" limit allowed in each round. • OFFLINE PLAY: Play completely offline with your friends, whether at a picnic, on a trip or in places without a network. And when new cards are released, connect to the internet and get the latest words immediately. • FUN AND COMFORTABLE DESIGN: A modern interface that anyone can play with ease, with eye-catching animations, haptic vibration effects, and a transparent overview of card results. Share who won when the round is over and declare the real winner! Download "Deme!" now and fill your parties with unforgettable competition and laughter!
past month, based on 1 day
Downloads
Low confidence1
From install count ÷ months since release
In-app revenue
Low confidence$1
From downloads × revenue per download
Ads
$0
No ads
Total
$1
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.