This app isn't in any of our charts yet.
What's new in 1.9.37.2 1.Game optimizated 2.Fix bugs
Building freely, shooting freely, come and win your glory in this mini game!
Build and Shoot is a pixel-style online shooting game which has: Over 100 cool weapons; Each weapon has special attributes: poisoning, bleeding, or bullets running around, making you hardly preventable; Auto shooting feature for new players; Invisible? Flying? Frozen? Use dazzling props to change your situation in game; Use blocks to build whatever you like that can defend against attacks; Free to dress and decorate your character; Dance with character in anytime at anywhere. ***Team Mode*** Team mode features: • Work with your teammates to kill enemies • Respawn on a fixed team respawn point • Get more kills for your team score • The team get the most kills in game wins *** Solo Mode*** Sole mode features: • Everyone in game is your enemy • You will fight alone, which tests your reaction and shooting skills • Everyone will be respawn at the random place on the map, watch your back • You will rewarded by kills, the first player will receive an additional bonus ***1v1 Mode*** 1v1 mode features: • Choose chest for winning reward before game starts • The winner will receive the selected chest, and the other should pay for that chest • Win the chest by your shooting skills • Win the game according to kills in a limited time *** More gameplay modes are coming soon, so stay tuned*** You will also: Get rewards from daily tasks and weekly activeness; Get global player ranking, and win the season reward; Upgrade you weapons and props; Experience new world with interesting game maps What are you waiting for, join us now!
past month, based on 1 day
Downloads
Low confidence56K
From install count ÷ months since release
In-app revenue
Low confidence$38K
From downloads × revenue per download
Ads
$12K
$6.2K – $25K
Estimate, ads (benchmark-based, not calibrated per app)
Total
$50K
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.