This app isn't in any of our charts yet.
Fixed: a video you watched all the way through could end without giving you the extra taps it promised. Every video you watch now pays out. Fixed: coins flying to your purse could stick on the screen. They now always land, and moving on early still pays you in full.
Every cube has an arrow. Tap it and out it goes - if the way is clear.
Every cube on the board carries an arrow. Tap one, and it flies out through the wall it points at - as long as nothing is standing in its way. That is the whole rule. Everything else is working out the order. A cube that is blocked now will be free once the cube in front of it has gone, so a crowded board is not a wall. It is a sequence waiting to be found. You have a limited number of taps, and tapping a cube that cannot move costs you one of them, so it pays to look before you touch anything. HOW IT GROWS The opening levels are a gentle 5x5 with a handful of cubes, and they teach the idea without saying a word. By the end you are working on an 8x8 board carrying more than fifty cubes, where a single careless tap is the difference between three stars and one. Sixty levels, and every one of them was built backwards from an empty board. That means every level has a solution, guaranteed - and the game already knows what the best one is. It is also why the hint is worth having: it is not guessing. WHAT YOU GET - 60 handcrafted levels, each proven solvable before it shipped - Boards from a gentle 5x5 up to a packed 8x8 - Three stars for a clean run, and the taps you waste are all that stand between you and them - A hint when a board stops making sense, and extra taps when you run out - Plays entirely offline, with no account and no sign-in A QUIET GAME No countdown. No lives to wait for. Nothing that punishes you for putting your phone down halfway through a level and picking it up tomorrow. Bloomgate is built for the ten minutes on a bus, or the last ten before sleep - soft clay artwork, a slow soundtrack you can leave running, and a puzzle that simply waits while you think. One thumb is enough. Made by a small studio. If you enjoy it, a rating genuinely helps us make the next one. And if a level ever looks impossible, tell us - it should not be, and we would want to know.
past month, based on 1 day
Downloads
Low confidence4
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$1
$0 – $2
Estimate, ads (benchmark-based, not calibrated per app)
Total
$1
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.